As I have touched upon earlier, regents may call upon decades, centuries and even millenia of inheritance and history in the form of magical items of power. While few such items exist, those that due are weapons of power seeped in history. Some weapons have been included in the Player Secrets books, and I have suggested others. This post is to include such ideas under a single thread.
Here is the first, the weapon of the Cariele family. I had read some time ago the write up for Cariele and included some tidbits of the story that I could recall here.
Elfhart: Greatsword +1, Keen, Elfbane.
This ancient weapon came into the family before the dawn of Empire, when Carel carved out a land in Cerilia for himself and his followers. Carel faced great opposition from the sidhelien in his settlement efforts. A great warrior lacking in the skills of a diplomat, Carel dealt with the sidhe the only way he could; at the point of his greatsword.
Countless sidhe fell upon his blade (and later those of his descendants). Despite the efforts of the knights of the gheallie sidhe; none could defeat the human with blade in hand. At Deismaar, after the cataclysm that saw the death of the old gods, Carel slew many sidhe that chose to side with the Manslayer and his sword gained its name for his many acts of bloodtheft.
After the second battle at the Gates of Doom, the sidhe resigned in their war against the growing Empire but bad blood still reigned between the rulers of Cariele and the sidhe. An elven curse was laid upon their greatest weapon that would tie it to the very land.
When the Gladanils took power in Cariele, the remainder of House Cariele fled to Coeranys to join a branch of their family that settled there some centuries before, taking the blade along with them. In the years since, the sword’s blade has dimmed and no longer exhibits some of the properties it once held.
The blade’s link to the land grows fainter as generations pass and might lose all its properties altogether. However, the reverse might be true. If the latter occurs, the Keen property is substituted for the Vorpal property for Carel’s propensity to behead his foes in battle.