At 12:45 PM 11/28/2007, Sinister wrote:
>Every time I suggest guilds to my players they want assassin
>guilds. I`m not against the idea but I do get a little frustrated
by it being the only guild people want to run (because its soooo >coool). So when I allow those guilds they dont generate “money”
like normal guilds. After all its not a steady flow of income its
contracts, and you have to be successful to collect on a contract.
From a BR domain level POV, I dont think an assassins guild is
necessarily a guild holding. It could certainly be portrayed that
way, but a group of assassins could easily take the form of provinces
and any of the three population based holdings. Law and guild
holdings are obvious, but assassination organizations from history
and fantasy fiction often have a very particular religious aspect to
them as well, so temple holdings are perfectly apt. Such holdings
would be “covert” in several cases, but they could take several forms.
And then theres the issue that in one little dukedom there isnt
THAT much need for a team of assassins for regular work. It works
better as one guild that works in all of Anuire better than a bunch
of small guilds. Perhaps with no real buildings or centers of
operation so they can`t be tracked.
There are still lots of people who need killing in such a system, and
though it can stretch verisimilitude if the body count gets too high
such a concept doesn`t differ too much from the standard D&D
adventure (in which the body count is assumed to be ridiculously high
to begin with…) Street level community leaders and their cronies,
gang captains, those who seek to organize labor, low-level
bureaucrats who “know too much” etc. are all good targets for such a campaign.
Then theres the issue of killing of major NPCs heads of state. I >dont mean to say it isnt possible but if its made too easy it
starts to de-stablize the story you are trying to tell.
In my experience you have to take this entirely off the table–at
least, you have to remove the domain action equivalent of this
action. Assassination as a domain action (with only a die roll that
determines success/failure) should be reserved for what we might
classify as a “hit man” type murder rather than the political
assassination of the head of state. They might still be “political
killings” in the sense that they occur for some sort of political
purpose, but certain characters should be immune from the kind of
“delegation” that occurs when one switches from the adventure level
of play to the domain level.
I think there`s much more political pressure that can be put on a
>kingdom by denying imports than allows threatening to “remove people”.
Absolutely.
Gary