Oh, and I almost forgot. To keep everything simple, I’d like all submissions to be in the following format (taken from the submissions to dungeon document). The final format may vary somewhat, but this version has all the information that will make it into the final Atlas. A description of the character (3-5 paragraphs only) may also be included, but this is optional.
Classed creature’s or NPC’s name, [Gender] [Race] [Class abbreviation
& level]: CR #; [Size] [type] [(subtype)]; HD #d# [(creature kind)] plus
#d# [(class abbreviation)]; or (for NPC) #d#; hp #; Init #; Spd # ft.[, second
movement mode # ft. ([maneuverability for aerial movement]); AC #,
touch #, flat-footed # [[AC modifiers]]; Atk +# melee [(weapon stats,
attack type)] or +# ranged [(weapon stats, attack type)]; Face/Reach [if
other than 5 ft. by 5 ft./5 ft.]; SA [Short descriptions of special attacks,
complex descriptions go under Special Attacks]; SQ [Short descriptions
of special abilities, complex descriptions go under Special Qualities]; SR
#; AL [alignment abbreviation]; SV Fort +#, Ref +#, Will +#; Str #, Dex #,
Con #, Int #, Wis #, Cha #.
Skills and Feats:List skills in alphabetical order and provide the skill
modifier (in the form +#) for each one. Modifiers that apply in special
circumstances are explained in parentheses immediately after the base
modifier. List feats in alphabetical order after skills, separating this list
from the skill list with a period.
Special Ability name or Special Quality name (Ex/Su/Sp): description
of appropriate ability or quality here. Separate each special ability
or special quality into a new paragraph, as is done in the Monster
Manualentries.
Possessions:[Items worn or carried].
Physical Description:(if significant) [Details about appearance]
Spells Prepared(#/#/#; base DC = # + spell level): 0—[cantrip, cantrip
(2)]; 1st—[first, first;] 2nd—[second].
OR (if cleric)
Spells Prepared(#/#/#; base DC = # + spell level): 0—[orison, orison
(2)]; 1st—[first*, first;] 2nd—[second*, second].
*Domain spell. Domains: [Domain (granted power); Domain (granted
power)].
OR
Spells Known(#/#/#; base DC = # + spell level): 0—[cantrip, cantrip];
1st—[first, first]; 2nd—[second].
AND (with Spells Prepared)
Spellbook:0—[cantrip, cantrip , cantrip, cantrip, cantrip]; 1st—[first,
first, first, first]; 2nd—[second, second, second]; 3rd—[third, third, third].
Example:
Skurge Dwarfbane, Male Troll Bbn3: CR 8; Large Giant; HD 6d6+36
(troll) plus 3d12+18 (Bbn); hp 101; Init +6; Spd 40 ft.; AC 18, touch 11,
flat-footed 16 [[+7 natural, +2 Dex, –1 size]]; Atk +12 melee (1d6+6, 2
claws), +7 melee (1d6+3, bite) or +12/+7 melee (1d12+9/x3, greataxe) or
+12/+7 melee (1d10+9 subdual, large sap); Face/Reach 5 ft. by 5 ft./10 ft.;
SA rage, rend; SQ uncanny dodge, regeneration, scent (detects living
creatures within 30 ft.); AL CN; SV Fort +14, Ref +3, Will +5; Str 23, Dex
14, Con 23, Int 6, Wis 10, Cha 6. Height 8 ft.
Skills: Jump +8, Listen +5, Spot +5. Feats: Alertness, Improved
Initiative, Iron Will.
Rage (Ex):During his rage, Skurge has the following statistics instead
of those given above: +18 hp, AC 16 (touch 9, flat-footed 14); Atk
+14/+14/+9 melee (1d6+8, 2 claws; 1d6+4, bite) or +11 melee
(1d12+12/x3, greataxe) or +11 melee (1d10+12 subdual, large sap); SV Fort
+16, Will +7; Str 27, Con 27. Skills: Jump +10. The rage lasts 11 rounds,
after which time the troll is fatigued. Skurge can rage once per day.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the
opponent’s body and tears the flesh. This attack automatically deals an
additional 2d6+9 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a
troll loses a limb or body part, the lost portion regrows in 3d6 minutes.
The creature can reattach the severed member instantly by holding it to
the stump.
Possessions:Greataxe with three gems embedded in the handle (500
gp, 100 gp, and 50 gp respectively), large leather sack containing six severed
dwarf heads (can be used as a large sap, inflicting 1d10+9 points of
subdual damage).