- -----Original Message-----
From: Bearcat
To: birthright@MPGN.COM
Date: Saturday, February 07, 1998 9:05 AM
Subject: Re: [BIRTHRIGHT] - Balance between troop unit types - limits
>I think that you maybe overestimating the capabilities of both the knights
>and the infantry. If you look on page 28 of the DMG you will see that
“since
>fighters tend to rise above the level of the common soldier few armies are
>composed high- or even low-level fighters”, thus most of the infantry will
>be comprised of 0-level fighters, not the 1st level fighters that you
>mention above. Most generals would kill for troops as skilled as that.
Well, probably not 1st Level Fighters, as there isn’t much difference
between
them…now second-level fighters, they might be worth something..
And you really have to look at one thing, a very minor, but critical thing,
that AD&D combat is scaled for small-scale individual Melees with
precious little on handling large units…for example a Company of
0-Level Knights could charge a 10th Level fighter, and going by the
AD&D rules, guess who would win?
It should be noted though that the largest and most powerful mercenary
unit(well ARMY really) of the Forgotten Realms, widely regarded as
power-trip central, is the Flaming Fist, a group of around 2000 soldiers,
composed of fighters of at least 4th Level…with Mages and Clerics to
boot…
BTW: It only costs 10,000 gp a day..}:+)