At 06:05 PM 12/8/2007, Midnight wrote:
>Blackguards, Should they be part of Birthright?
Personally, I dont see why not... but in the past Ive argued that paladins are really portrayed better in BR by turning it into a prestige class and Ive also been a big proponent of expanding the list of gods of "holy warriors" to include just about all the gods in one form or another, so in that context the idea of Blackguards isnt that much of a leap. In fact, in that context including Blackguards fits in pretty neatly.
>If so, should they be able to have temple holdings and what god are they too the cold-rider?
BR paladins are dedicated to one of the existing gods, so the most easily justified way of including them would be to simply have them
dedicated to one of the evil BR gods; Belenik or Kreisha. Again, I dont see any particular reason why one couldnt extend the concept in the same what that (I think) the paladin itself should be extended, but I imagine that a BR “purist” would argue that there can be no BR Blackguards for much the same reason. That is, there can be only paladins dedicated to a set group of the gods, and extending the concept to the evil gods violates that basic stricture.
>Realm spells should they have them?-- they do have divine spells.
I see realm spells as an extension of standard magic, cast in a ritualized fashion over the course of a month (an action at the domain level) with the energies stored in the power of a source until released into a wide-ranging effect that can influence entire provinces… so, again, no I dont see any reason why they shouldnt have realm spells if they have the appropriate standard spell upon which the realm spell is based. However, that interpretation of realm spells is an elaboration and invention on my part. Only wizards and priests in BR have access to realm spells, so someone sticking to that standard would disagree.
>Because contacting a outside devil/demon doesn`t hold the same sway in Birthright perhaps the Cold-Rider or other evils from the shadow
world would be better for there requirement of making peaceful contact with an evil outsider, or maybe the Hand of Azrai in the Gorgons Crown. Any one have any thoughts?
There are any number of ways of dealing with that requirement, but the SW is an apt a place as any. One could make the “contact” a
simple (not easy) ritual dedicating the fallen paladin to his new faith, a sort of anti-quest, or something along those lines and I dont think itd lose any particular credibility.
Gary