I have some questions between the Playtest version I downloaded, and the Chapter Two update that I have.
Regency points, in the playtest copy that I have, it says that you can get a maximum of 2x bloodlinescore in RP per season, it takes 4x bloodlinescore in RP to raise your bloodlinescore, and the most that you can store is 5x bloodlinescore. also, the modifiers to the bloodlinescore go up at the same rate as any ability score (i.e. 16-17=+3, 18-19=+4, 20-21=+5 etc.).
Now in this Chapter 2 update I have (which might be an older version there are some type-o’s in it.) I see that the maximum regeancy per season is = to bloodline score, the maximum reserve is 2x the bloodline score, and (the confusing part that is either me not understanding or a typo in the version I have) to raise your bloodline score there are references to spending current bloodlinescore +1 in RP and to spending bloodlinescore X2 in RP, both say “as per the standard method”.
Now at first glance I was assuming that the rule change was basically halving the RP received and making you have to have bloodline scores higher than 20 to really get any bonus from them, but now I see that when generating your score in Ch2 update you double it after rolling, thus RP collect in theory would be roughly on par with the playtest version. So that leaves me with these final questions.
- To raise your Bld score, is it current Bld + 1, or is it 2x Bld in RP?
- Behind the curtain, what matter of balance or play smoothness prompted these mechanics changes. I know that in second edition bloodline scores were roughly twice as large as the playtest scores, but that couldn’t be the only reason for the redesign. Could someone in the know give me the scoop?