p 106-110, standard actions
Agitate, forces an attitude adjustment check. The old version, most
things being equal, would succeed about 50% of the time, the new one
rather less, and has pretty much no chance of success if it is opposed.
For example, agitating a province which is friendly towards its owner,
down to indifferent, will never succeed. Say its a province 4, youre
agitating with a guild 2. Unless you spend a lot more RP than the target,
your roll will be d20 + 4 (his holding) -2 (your holding), and you have to
roll less than 1 to succeed. It seems the success chance of this action
has been greatly reduced.
Also, in point (4), it says the target regents largest holding; it means the largest holding in the province, right, or are all Darien Avans
holdings protected by his law(7) in the province of Anuire?
Cast Realm Spell: shouldnt this be a full action, taking both domain resources and the regents personal attention?
Ceremony: Good to have an action for what kings do while the priest casts
investiture. This also contains the old Lieutenant action, and concrete
rules for Vassalage. Great.
Hmm, that reminds me, what happened to the old Grant action?
Contest Holding:
I like the way this reads now, 1d3 reduction if successful, if reduced
below 0 it`s destroyed. Simple, good.
Contest trade route: A temple can contest it? Why?
The DC is ambiguous. It says 10 + the level of the guild, which guild
does that refer to? If the route runs between a guild 4 and a guild 2,
which one affects the DC? It should probably be the higher one.
Create Holding: fine.
Create Ley Line: OK. Why do ley lines have no maintenance any more? 1
RP per was fine before.
Create Trade Route: fine.
Diplomacy: fine.
Espionage: I like the spy network rule, it neatly replaces the thieves get free espionages rule.
Move Troops: should note somehow that the standard action of this replaces
declare war.
Rule holding: the DC should be 10+ the target level, not the current
level. I like the way the DC goes up instead of the RP cost, so the
system works as-written for unblooded rulers, but blooded guys can spend
RP like the old system to keep the DC 10.
Rule province: The cost should be GB equal to the target level (otherwise
it would be free to rule a province from 0 to 1), and the DC should be 10+
the target level.
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
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