One of the questions that has been raised in the past, and continued to be a problem, is Regency Points, specifically, what to do to use up a regent’s ever increasing stockpiles of RP. More importantly, given the current BRCS rules, where skills, feats, and other bonuses can boost a regent’s chance of success, what use are RPs to a regent now other than a way to boost his bloodline? Here are a few ideas I’m proposing that change the ways regency points are handled. Please note these are only ideas for dicussion, not firm proposals, and I’m interested is seeing what everyone thinks at this stage.
1. RP Stockpiles & Automatic Bloodline Boost.
Both the original BRCS rules, and the new version of chapter 2, limit the maximum amount of RP a regent can hold at any one time (currently 2xbloodline score). I’d suggest that the excess RPs over this limit are lost at the end of a domain turn, not the beginning, thus allowing the regent to maintain a good sized stockpile of RP. With the 2x limit, the number of RP a regent has is significantly reduced.
I’d also suggest that doing away with the automatic bloodline boost after 2 domain turns would be a good idea. While I imagine most regents would like to have a boost to their bloodline, it makes planning a campaign of of expansion more difficult. Remember, under the changes to the rules, most regents are going to have a maximum RP total well less than 100 RP, compared to the hundreds possible in the original BR rules.
If we look at a few regents and their maximum RP total, you’ll see what I mean…
Darien Avan = 140 RP
Areic Boeruine = 120 RP
Gavin Tael = 98 RP
Mhoried = 92 RP
And they are the leaders of the four most powerful nations in Anuire. If you look at lesser nations (e.g. Roesone, Mieres, Ilien, etc) then the regent’s RP total is going to always be less than 50 RP.
If you recalculate a regent’s RP total at the end of a domain turn, then someone like Darien Avan collects an extra 70 RP at the start of the turn, and gets to spend those 70 RP during the turn, before his total drops down to 140 RP again. This is a significant difference.
2. Spending RP.
Currently there is little need for the majority of regents to spend RP, in fact, with the correct selection of skills and feats, and now the contest has a base cost of 1 GB instead of 1 RP, regeny points are really just about unecessary This is fine if you want to do is eliminate RP from the BR game, but I think it is in intregal part, and it should be more important to the domain game. This problem has been raise again and again by DMs running pbems and on this forum.
The are a few ways to give RPs some meaning in the game. For example…
2.1 Increase DC
This applies especially to Rule Actions. If you make the DC 10 + (2 x target level), then you make RP suddenly a lot more important. So to rule a level 4 province to level 5, the DC is now 20 and the cost 1 GB. However, ever if you spend 5 RP, the DC drops back to 15, which is 1 higher than the BRCS rules…
Now wait a minute, didn’t the above example used to cost 1 GB and 5 RP under the original rules? So in a way, all I’m proposing is a return to the original BR rules. You can still get away with not using RP, but a regent who has a bloodline has a significant advantage over regent’s without the RP to spend.
Rule province I’d suggest could be redone to use the fractional increase in population proposed earlier. For example, ruling a level 4 province to level 5 requires 5 successful rule attempts, and you could list it as 4(1)/1 or something like that.
2.2 RP Maintenance of Assets
Certain assets, Ley Line and Trade Routes, could have a RP maintence of 1 RP/line or route. This would cut down the number of ley lines and trade routes a regent could have, simply because most of Cerilia’s wizards and guilders don’t have very high bloodlines.
For ley lines, you could add the ability to power them down, so they cost no RP to maintain (although I’d make it more difficult to power them up again, say 1 RP/province crossed).
2.3 Exponential RP expenditure.
This has been proposed before, although it is not my favourite idea. You could rule that you need to spend more and more RPs as you attempt to influence the dice rolls.
For example.
DC…RP
Modifier…Spent
1…1
2…2
3…4
4…8
5…16
6…32
As I said, this is my least favourite idea, but as it has been proposed, it should be considered.
2.4 Alter costs of Domain Actions.
As it currently stands, the BRCS domain rules system has little use for RP, it fact it pretty much works without them. One way to reintroduce RP is to add in a RP cost to certain actions. So ruling a holding from level 4 to 5, would now cost 1 GB AND 5 RP, as it did in the orignal rules. Personally, I think the system of increasing DC would be better, as it amounts to the same thing, but still allows unblooded rulers to attempt to create and rule up holdings.
The contest action is one that could have a RP cost, as it is a contest of influence, not necessarily one of wealth. There are other things wrong with this action, but perhaps that is something best left for another time.
Anyway, those are the current ideas as they stand, let me know what you think.