At 06:32 PM 3/25/2004 -0500, Ryan Caveney wrote:
>I think ECLs are far too heavy-handed an approach for almost everything.
>The only balancing suggestion I`ve seen that struck me as even vaguely
reasonable was the idea that individual blood abilities be treated as
separate magic items, and a small one-time XP cost (tens to a couple
hundred) be paid for each of them. But again, I feel that in most cases
thats really trying much too hard: if youre going to try to balance
things as small as a minor blood abilities against all the other ways
character can have power, then you really need to consider all the other
effects of a similar order, like having better ability scores or more
money. I am content to say it`s just not worth trying very hard at this.
XP costs are more attractive for “accounting” for blood abilities in that
they at least are more easily articulated than ECL. Equating a blood
ability to a whole character level is a bit of a dicey proposition, and in
the long run the scaling effect of character levels doesn`t equate very
well to the flat value of blood abilities which remain pretty static.
In the long run, however, I`m still thinking that accounting for bloodline
by assigning blood abilities and the bloodline itself a gp value and
equating it to inventory is the easiest way to go. It`s got more in common
with the reality of bloodline–it`s something extraneous to character
class, race and levels, it can be improved upon, decrease or disappear
entirely, etc. It just seems to be more workable.
ECL (and class levels a la SS) do work well for most things that equate to
a template, but bloodline itself as a template doesn`t work and for the
pretty much the same reasons bloodline as class levels don`t make any more
sense. Bloodline as class levels is really just an extension of bloodline
as a template. It`s Rule X vs. Rule X.1. Not enough difference to really
merit any substantially new arguments.
Gary