I will use The Displacer at one of the following games.
He will be a grand master of Dark Moon Cult (sth. like Eyes Wide Shut movie).
Black Moon Sodality
I must do a stats for him for level maximum 8 with a template of shade. I appreciate any adviced, ideas and help.
That’s underlings of The Displacer.
Devlyn, Mistrz Kultu Czarnego Księżyca: Male Shade, Half-elf Wiz5/Sha2; Medium Humanoid; CR 9;
HD 7d4+7; hp 26 [In darkness: hp 33];
Init +6; Spd 30 ft/x4[In darkness: Spd 50 ft/x4];
AC 13 (+2 dex, +1 armor), touch 12, flat-footed 11;
In darkness: AC 17 (+2 dex, +1 armor, +4 deflection), touch 16, flat-footed 15;
Full Atk +3 (1d4; 19-20/x2, Dagger),
+5 (1d4; 19-20/x2, Dagger[Thrown]);
In darkness: Full Atk +5 (1d4+2; 19-20/x2, Dagger),
+5 (1d4+2; 19-20/x2, Dagger[Thrown]);
SA: Control Light (Sp): 70% reduce enemy sight distance;
SQ: SR 19; Mind Blank [jako tatuaż księżycowy], Permanency [+1 resistance bonus on saves (included)], Permanent Image [Devlyn nie wygląda na shade], Clone, Low-Light Vision, Fast Healing (Ex): 2; Invisibility (Sp): at will; Shadesight (Sp): see in Darkness 60ft.; Shadow Image (Sp): Mirror Image 3/day; Shadow Stride (Sp): Dimension Door as a move action every 2 rds;
AL CE; SV Fort +3, Ref +4, Will +8 [Immunity to sleep, +10 vs Enchantment];
In darkness: SV Fort +8, Ref +8, Will +12 [Immunity to sleep, +14 vs Enchantment];
Str 10(+0), Dex 14(+2), Con 12(+1), Int 17(+3), Wis 10(+0), Cha 15(+2);
In darkness: Str 10(+0), Dex 14(+2), Con 14(+2), Int 17(+3), Wis 10(+0), Cha 17(+3);
Skills: Bluff +7, Concentration +11, Hide +13, Knowledge (arcana) +11, Listen +7, Move Silently +9, Ride +4, Spellcraft +13, Spot +4.
In darkness: Skills: Bluff +8, Concentration +12, Hide +21, Knowledge (arcana) +11, Listen +11, Move Silently +17, Ride +4, Spellcraft +13, Spot +8.
Feats: Improved Initiative, Spell Penetration, Silent Spell, Shadow Weave Magic, Alertness, Scribe Scroll, Insidious Magic, Pernicious Magic, Tenacious Magic
Spellbook: 0—OOOO—DC13[+1 Shadow Weave]— Detect Poison, Detect Magic, Daze, Ray of Frost,
1st— OOOOO—DC14[+1 Shadow Weave]— Alarm, Shield, Mage Armor, True Strike, Charm Person, Sleep, Magic Missile, Disguise Self, Expeditious Retreat,
2nd— OOOO—DC15[+1 Shadow Weave]— Obscure Object, Web, Detect Thoughts, Locate Object, See Invisibility, Hideous Laughter, Darkness, Gust of Wind, Blindness/Deafness, Fox’s Cunning, Rope Trick,
3rd—OOO—DC16[+1 Shadow Weave]— Dispel Magic, Phantom Steed, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Suggestion, Lightning Bolt, Displacement, Invisibility Sphere, Vampiric Touch, Fly, Gaseous Form,
4rd—O—DC17[+1 Shadow Weave]—Lesser Globe of Invulnerability, Black Tentacles, Locate Creature, Scrying, Charm Monster, Greater Invisibility, Phantasmal Killer, Animate Dead,
Possessions: Brooch of Shielding, Robe+1 with abilities of Armor of Shadow & Silent Moves (10,000gp), Bag Of Holding Type I, Everburning Torch (but with Darkness), Potions & Oils: Cure Moderate Wounds, Gentle Repose; Light Warhorse, mapy portali do Świata Cienia, butelka krwi niziołków, 500gp,
Familiar: Shadow Bat, AC19 (touch 16, flat-footed 17), hp16, Atk Incorporeal touch +10 (1d6 Str), SA & SQ: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits, Share spells, Empathic link, Deliver touch spells, Speak with master, Blindsense 20 ft., Low-light vision, SV Fort +2, Ref +4, Will +9, Skills: Hide +20, Move Silently +6,
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Improved evasion
Shannena, Mistrzyni Kultu Czarnego Księżyca: Female Shade Human Brd6; Medium Humanoid; CR 8;
HD 6d6; hp 23[In darkness: hp 29];
Init +6; Spd 30 ft/x4[In darkness: Spd 50 ft/x4];
AC 16 (+4 armor, +2 dex), touch 12, flat-footed 14;
In darkness: AC 20 (+4 armor, +2 dex, +4 deflection), touch 16, flat-footed 18;
Full Atk +6 (1d6-1+poison DC18 or 1d6/1d6 Dex; 18-20/x2, Rapier),
+6 (1d8+poison DC18 or 1d6/1d6 Dex; 19-20/x2, Light Crossbow);
In darkness: Full Atk +6 (1d6+1+poison DC18 or 1d6/1d6 Dex; 18-20/x2, Rapier),
+6 (1d8+poison DC18 or 1d6/1d6 Dex; 19-20/x2, Light Crossbow);
SA: Control Light (Sp): 60% reduce enemy sight distance;
SQ: SR 18; Mind Blank [jako tatuaż księżycowy], Permanency [+1 resistance bonus on saves (included)], Permanent Image [Shannena nie wygląda na shade], Clone, Fast Healing (Ex): 2; Invisibility (Sp): at will; Shadesight (Sp): see in Darkness 60ft.; Shadow Image (Sp): Mirror Image 3/day; Bardic Knowledge(Ex): 1d20+8;
AL CN; SV Fort +3, Ref +8, Will +6;
In darkness: SV Fort +8, Ref +12, Will +10;
Str 8(-1), Dex 14(+2), Con 10(+0), Int 14(+2), Wis 10(+0), Cha 19(+4);
In darkness: Str 8(-1), Dex 14(+2), Con 12(+1), Int 14(+2), Wis 10(+0), Cha 21(+5);
Skills: Bluff +13, Concentration +9, Knowledge (local) +11, Listen +6, Perform (harp) +13, Ride +3, Sense Motive +9, Sleight of Hand +13, Spellcraft +5, Spot +3, Use Magic Device +13.
In darkness: Skills: Bluff +14, Concentration +10, Hide +11, Knowledge (local) +11, Listen +10, Move Silently +11, Perform (harp) +14, Ride +3, Sense Motive +9, Sleight of Hand +13, Spellcraft +3, Spot +7, Use Magic Device +14.
Feats: Combat Expertise, Improved Counterspell, Improved Initiative, Weapon Finesse
Spells: 0—OOO—DC14—Daze, Detect Magic, Lullaby,
1st— OOOO—DC15—Alarm, Charm Person, Disguise Self, Hideous Laughter,
2nd— OOOO—DC16—Animal Messenger, Blindness/Deafness, Invisibility, Silence, Sound Burst,
Possessions: Mithral Chain Shirt, Wand of Cure Light Wounds, Pearl of Power (2nd-level), Amulet of Laeral’s Tears (jednorazówka:+24 hp), Travel Cloak (Endure Elements, termos/lodówka, namiot), Everburning Torch (but with Darkness), Potions & Oils: Cure Moderate Wounds, Elixir of Love; Light Warhorse, Giant wasp poison (Injury DC18 or 1d6/1d6 Dex), 500gp,
Bardic Music: 6/day:
Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds.
Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 6 rounds.
Inspire Courage(Su): While singing, all allies who can hear you gain a +1 morale bonus to saving throws against charm and fear effects, and a +1 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds.
Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.
Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have already fascinated. Will save (DC 18 negates).