At 11:11 AM 12/12/2003 +0100, irdeggman wrote:
>I have to agree with Kenneth here blood score reflects the tie to the land
>and the people that a scion has. Killing a dragon (even a Cerilian one)
>is an act of individual accomplishment. Doing it to save a village, etc.,
>is something that makes a hero greater in the eyes of the people and hence
>should have some reflection in his status, which is essentially measured
>by blood score.
>
> To expand on this - a character gains exp for killing (or defeating the
> obstacle) a dragon - this is a measure of individual accomplishment and
> doesnt tie into blood score. Simply gaining levels doesnt translate
> into an increase in blood score (except for the scion class levels in the
> revised BRCS Chap 2, but that is only 2 class levels any way so it
> doesn`t matter in the long run for this comparison).
Gary I do like the idea of scaling based on the level of the heroic deed.
My memory is a little hazy on this, but I can describe a slightly anecdotal
version of the story… IIRC it was in an Internet chat or
something… Anyway, many moons ago one of the original BR designers
(Baker, I think) was asked about the effect of a Cerilian dragon on a
battlefield using BR`s warcards. What would be its hits, melee value,
etc.? The designer half-jokingly/semi-seriously responded that a simple
table might better reflect the influence of a Cerilian dragon in a battleround.
d6 Result
1-5 Dragon destroys 1-3 companies.
6 Dragon gets bored and flies away.
My point is that a village doesn`t even really count at the domain level,
but the slaying of a dragon does. Villages don`t even raise to the domain
level by themselves. It takes dozens to equal population level 1 for a
province. Dragons in BR, however, are all by themselves a domain level
effect. Killing a dragon is such an epic and legendary act that it is
going to earn the slayer renown, influence, hero-worship, etc. It is, in
and of itself, something that is tied to the land and the people, whether
villagers are saved or not. Saving villagers in addition to slaying a
dragon (I havent had a chance to read the article yet, but Im assuming
the idea is used to express great accomplishments, not just dragon killing
alone) is all well and good but by itself the village is pretty small
potatoes when it comes to the issue of bloodline.
I think what they are getting at are some guidelines for reflecting the
political influence of individual achievement–which is pretty close to
what bloodline does. It bridges the adventure/character level with the
domain/realm level, so giving a bloodline bump for individual acts that
have an influence at the domain level–like killing a dragon–seems sensible.
It is the collective “kismet” of the population that characters get their
RP from, and a character who kills a dragon is going to get a lot of
attention–with or without actually saving peasants–and that should
warrant some kind of award at the bloodline level. There are a few
guidelines for how to handle this kind of thing in the original BR
materials. Other than the regency loss section of the RB for random
events, but also the BoR`s section on increasing bloodline strength says
that characters must accomplish heroic deeds as part of a process of
proving to the DM that he worthy of an increase. Since it seems like this
article has somewhat equated bloodline strength and bloodline score it
might be that kind of thing they were trying to present with the
concept–we`ll know more when we actually get to read the
article… Curse my postal carrier…
> Without having read the article yet (I think we have the same RPGer mail
> handler Gary) it looks like they have made gaining blood abilities (and
> probably blood score) more character level based instead of action based
> - which IMO is very bad and destroys the epic feel of the setting. But
> again, I need to read the article for myself before I pass on my final
> opinion on it.
It sounds like there might be one or two good ideas in the article. We`ll
see. But, hey, look at it this way, if its not terribly popular with the
BR community then at least there is no worry about whether it is OGL or
not, since it wont need to go into any 3e update.... Unless theres some
sort of “official” thing going on that I`m blissfully unaware of.
> Either way publishing anything about Birthright in Dragon is very good
> publicity for the setting, I only wish they would have mentioned the
> websites for the settings so that more stimulation could be applied. Hey
> thats where any substantial amount of new` material is going to come
from anyway, its going to come from the fans.
True. The more the merrier. Personally, I was surprised that the
Dungeoncraft article that Dragon published a while back didn`t get more
attention from the BR community even though it specifically mentioned
BR. It was only tangentially related to BR, but still…
The thing that hooked me on BR from the get go was the "Seeking
Bloodsilver" adventure in Dungeon. Lots of little nuances to that
adventure that I really enjoyed, and that I had always found lacking in
D&D, or in any RPG, frankly. In fact, it brought me back to gaming on the
whole after a hiatus of a few years… If it were up to me I`d see more
stuff like that in Dragon and Dungeon.
Gary