So one of my parties just killed a dragon, and i was wondering about what to do know? i am looking for feedback on this. in my campain dragons were always kind of a myth. everyone thought they were there but know one was sure. well the gorgon invaded morheid and used a dragon for shock troop. party still doesn’t know how the dragon was convinced to help. any way a palidin from the group , with the help of two clerics and a theif and magician killed it know every one wants to know now what? a littel help please, as in what would you do with the courps? can anyone make armor? what about the othere contries feelings on the matter? and will wizards flock to take it away? i wasent ecpecting them to kill it so im at a littel loss right know
Seems to me like a nice adventure start up for the party. You have several possiblities:
-
characters are now heroes and famous dragonslayers. they are heired from a regent to slay a famous monster or even awnsheglien.
-
other people try to steal “dragonstuff” like dragonscales to be famous themself
-
no one believes the characters, they are seen as thiefes and maybe even hunted
-
give them a nice quest for the creation of a famous dragonscale armour, maybe also hired by some regent
…and so on…
marcum uth mather wrote:
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> marcum uth mather wrote:
> So one of my parties just killed a dragon, and i was wondering about what to do know? i am looking for feedback on this. in my campain dragons were always kind of a myth. everyone thought they were there but know one was sure. well the gorgon invaded morheid and used a dragon for shock troop. party still doesn`t know how the dragon was convinced to help. any way a palidin from the group , with the help of two clerics and a theif and magician killed it know every one wants to know now what? a littel help please, as in what would you do with the courps? can anyone make armor? what about the othere contries feelings on the matter? and will wizards flock to take it away? i wasent ecpecting them to kill it so im at a littel loss right know
>
Mmmh.
That is just my opinion, but:
- The Dragon should have fled as long as it could. Dragons in Cerilia
are all experienced and intelligent (INT 15-16) creatures, not dumb
monsters fighting until dead. - The Dragon should have tried to negotiate with the party before they
could kill him - after all most Dragons speak Karamhul or Sidhelien, so
he should have been able to communicate. - Even for a party of a Paladin, 2 Clerics, a Thief and a Magician I am
surprised and shocked that they should have been able to kill a Cerilian
dragon: Have all of them succeeded the saving throw against the fear
that Cerilian Dragons radiate? Has noone of them been paralyzed by his
mere gaze? Have you remembered the magic resistance of dragons and all
the powerful other abilities of Cerilian dragons, e.g. spellcasting as a
9-16th level wizard? All the stuff from the Dragon, Cerilian cardboard?
Or did you use just some normal D&D dragon from the monstermanual?
As they did slay it, I could imagine several things:
- they did not slay it. It was only a powerful illusion, cast by a
Magician of the Gorgon to cover the withdrawal of the dragon, that was
too valuable to be wasted and the Gorgon ALWAYS has a recovery plan. - The dragon was only the distraction while the Gorgon´s army invaded
another province, killed the defenders and will invest it next month. - The body, scales, teeth of the dragon could be used as “power
components” a variant in 3E to avoid the XP payment for magical items
and thus are priceless to any spellcaster across the continent. The
party will be harassed by thiefs as long as they have only a single part
of the dragons body. - In the Chronicle of Cerilia the fight of a Brecht against a dragon is
mentioned in which the Brecht recognized that bathing in the dragons
blood bestowed temporarily invulnerability - a powerful liquid… - Have the Paladin know that Dragons are intelligent and neutral
creatures, not necessarily evil . Punish him for not trying to
communicate with the dragon if it was been under a spell, forced to obey
the gorgon due to his e.g. only egg laid in 1500 years hold hostage or
something like this. - They are now known and revered as dragon-slayers thoughtout the
continent - the remaining 5 Great Wyrms finally have a good cause to end
their quarrels, unite and make it their lifes primary task to bring
total destruction to the partys friends, relatives and finally kill them
under pains
bye
Michael Romes
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actualy the were fighting a aduren dragon from the southern contenent. so still powerfull but not so much:) the palidin is invonerable to fear. the two clerics spent all there time healing him along with the mag.
On Thu, 27 Feb 2003 20:06:06 +0100, marcum uth mather
<brnetboard@TUARHIEVEL.ORG> wrote:
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> marcum uth mather wrote:
> actualy the were fighting a aduren dragon from the southern contenent. so
still powerfull but not so much:) the palidin is invonerable to fear. the
two clerics spent all there time healing him along with the mag.
Another thought: If your paladin was one of Avani, perhaps he should be
punished for destroying a vast resource of knowledge? Not only is a dragon
not necessarily evil but this would be another reason to realize that he
could have tried to communicate before killing.
bye
Michael Romes
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On Thu, 27 Feb 2003 20:06:06 +0100, marcum uth mather
<brnetboard@TUARHIEVEL.ORG> wrote:
>This post was generated by the Birthright.net message forum.
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http://www.birthright.net/read.php?TID=1390
>
> marcum uth mather wrote:
> actualy the were fighting a aduren dragon from the southern contenent. so
still powerfull but not so much:) the palidin is invonerable to fear. the
two clerics spent all there time healing him along with the mag.
Hmm. The last is irrelevant. If it had been a Cerilian Dragon it would have
radiated the FEAR in a 50-yard radius (2E). To heal the paladin the clerics
would have had to touch the Paladin. The Paladin was adjacent to the Dragon,
else he would have not been able to attack him. So the Clerics would have to
make saving throws vs. fear even when they do not fight the dragon, but only
heal the Paladin.
bye
Michael Romes
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----- Original Message -----
From: “marcum uth mather” <brnetboard@TUARHIEVEL.ORG>
Sent: Thursday, February 27, 2003 1:06 PM
> actualy the were fighting a aduren dragon from the southern contenent.
> so still powerfull but not so much:) the palidin is invonerable to fear.
> the two clerics spent all there time healing him along with the mag.
I lament this waste of the cleric. Its why I prefer to see spell storage
devices used for healing. Theyre cheap, and cost effective when it means the clerics of the party can wield weapons or cast offensive spells. Those clerics who dont think they have enough offensive spells need to figure out
what their god is all about and turn that into a weapon, even if research is
required. My campaign has a PC cleric of Haelyn who uses Divine Favor, Aid,
Bulls Strength, and recently Divine Power to impressive effect with his greatsword. In routine fights he isnt quite what the fighters are, but
he`s close. In key fights, he can power up and be just as effective.
Kenneth Gauck
kgauck@mchsi.com
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[b]Originally posted by kgauck
I lament this waste of the cleric. Its why I prefer to see spell storage
devices used for healing. Theyre cheap, and cost effective when it means the clerics of the party can wield weapons or cast offensive spells. Those clerics who dont think they have enough offensive spells need to figure out
what their god is all about and turn that into a weapon, even if research is
required. My campaign has a PC cleric of Haelyn who uses Divine Favor, Aid,
Bulls Strength, and recently Divine Power to impressive effect with his greatsword. In routine fights he isnt quite what the fighters are, but
he`s close. In key fights, he can power up and be just as effective.Kenneth Gauck
kgauck@mchsi.com[/b]
And that is the main thing I like most about the 3rd ed clerics, their ability to spontaneously cast cure spells. While their spells per day is less than it was in 2nd ed their potential usefullness is greatly increased. In 2nd ed how many clerics had to use their “bonus spell slots” to ensure that they had enough curing magic memorized? Now they can prepare for combat or support and still fall back to curing if the need arises.
Why the dragon only attacks the paladin?
Dragons have a vast knoledge of magic.
How much lvl are the party?
The Dragon should try to grab one of the pc and fly very to the skys and them…
drop it!
I could just imagine the group I run encountering a dragon - whichever
of the party had the worst initiative roll would be left as a sacrifice
in the dust of his/her rapidly retreating friends.
The only answer I could think of that has not been better covered by
other replies is that the dragon was a summoned creature of seeming.
IMC, the Gorgon has secretly become a fairly potent mage in addition to
his melee skills, and is able to travel to the SW (whether as an ally or
enemy of the cold rider is still up for debate) - all those centuries
where hes not rampaging Cerelia hes got to do something with the spare
time. While there he has learnt enough to manipulate the seeming and
bring it through for his own purposes.
The first clue to the players is that the corpse decays rapidly when
touched by shadows, eventually leaving them with no body. No evidence,
but the reputation as either slayers or liars.
Borrowing from one of the other ideas mentioned, the next dungeon
crawl adventure is actually a trap set up by one of the real Cerelian,
where the party becomes quickly webbed / held / paralysed, the dragon
then offers an ultimatum “I simply can`t have anyone going around with
the reputation of dragon-slayers, it dimishes my image, so I can either
eat you now, or you can do this series of tasks for me…”
Just a thought ![]()
Doyle
-----Original Message-----
From: marcum uth mather
marcum uth mather wrote:
So one of my parties just killed a dragon, and i was wondering about
what to do know? i am looking for feedback on this. in my campain
dragons were always kind of a myth. everyone thought they were there but
know one was sure. well the gorgon invaded morheid and used a dragon for
shock troop. party still doesn`t know how the dragon was convinced to
help. any way a palidin from the group , with the help of two clerics
and a theif and magician killed it know every one wants to know now
what? a littel help please, as in what would you do with the courps? can
anyone make armor? what about the othere contries feelings on the
matter? and will wizards flock to take it away? i wasent ecpecting them
to kill it so im at a littel loss right know
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Dragonslayer: The bumbling young adventuoring mage kills the dragon, and instead of being hailed the hero, the king comes along, sticks his sword in the corpse of the wyrm, and claims the kill! PCs are left with nothing…
MUHAHAAAAA!
Regardless of your personal opinion about if the players should have been able to kill the dragon, they did. If you go on to punish them for it, then they’ll just stop killing anything. Sure you can send every wizard on the continent or every dragon after them, and you’ll probably kill them off, and then what? The games over, your players are pissed, and you just ended a campaign out of a puerile belief that dragons are unslayable, untouchable gods.
I’m not saying that killing the dragon shouldn’t bring them difficulties, just don’t throw an endless horde of unkillable monsters at them till they die for killing your monster.
And about dragonfear, Paladins can extend their immunity to fear to their friends (I believe, I don’t have a PHB handy) and clerics have spells that protect people from fear. Besides, will is the best save for spellcasting classes, it’s not unbelievable that they would pass their checks. And if you pass the dragonfear check you don’t have to keep testing each round by my understanding.
On Tue, 4 Mar 2003, Ilmarinen wrote:
> puerile belief that dragons are unslayable, untouchable gods.
I think thats a bit harsh. Certainly, everything ever given stats in D&D (including actual gods) has been distinctly killable by clever players with enough planning and magic. If you want actually unkillable, you have to work much harder to make them that way than the D&D designers have ever done. Sure, dragons get tougher with every edition, but to a party of mid-to-high level characters armed with the right spell effects, dragons are really not that hard. Its an arms race, which players seem fairly
good at winning.
In any case, having unkillable, godlike dragons is a perfectly fine goal
from a world-building perspective – its just that the dragons printed in the MM are not at all unkillable, nor particularly godlike in power, so if you want unkillable and omnipotent you need to change the dragons stats
drastically before letting players at them. If you want them sufficiently
powerful, then you needn`t even roll:
PC: "I attack the dragon!"
DM: "It doesn`t notice you at all. It keeps sleeping peacefully.
By the way, your sword needs to save against crushing blow."
If however you ever let them roll at all, expect them to eventually be
able to find a way to beat it.
> Regardless of your personal opinion about if the players should have
> been able to kill the dragon, they did.
Thats the other problem -- clever players blindside DMs who thought they had planned defenses for every eventuality, but somehow didnt predict the
very first thing the players thought up. The most important part of the
PC-vs-monster arms race is not in items or stats, but ideas – and
frequently the DM loses simply by being outnumbered by the players.
Ryan Caveney
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Originally posted by ryancaveney
Thats the other problem -- clever players blindside DMs who thought they had planned defenses for every eventuality, but somehow didnt predict the
very first thing the players thought up. The most important part of the
PC-vs-monster arms race is not in items or stats, but ideas – and
frequently the DM loses simply by being outnumbered by the players.
The DM loses? How can the DM lose, he makes the rules…
Actually, this is why I rarely ever plan out an adventure with any great detail. A few maps and ideas are more than enough to run an entertaining adventure, and most players won’t notice if you’re making it up on the fly, as long as you can think quickly and can come up with good ideas at a moment’s notice.