IMO, one of the strengths of BR is the relative simplicity of the system. I’m not saying the system is simple, but there are obvious and not so obvious complications that the system handles gracefully.
The problem, IMO, is that some things aren’t clearly defined as to all the possible uses.
Going back to mandating education. We are thinking that increased education of the peope will have a long term benefit on incomes. Commonly increasing province level is considered increasing population of province and the necessary infrastructure to support it.
Strictly speaking though, the major benefit of increasing a holdng/province level is increased income.
So instead of defining the increase in province level as an increase in population, you could define it as an increase in education. In an RP aspect we rule the province up one level, call it comprehensive education, maybe use a build action to create a university, make a decree that all children are to attend school until the age of 10 or something. Some population increase would occur as we attract academics and their families to the university. Some inventor/students will come to the new university. In a season or so we see an increase in income because we taught farmers on crop rotation, and they bought some new type of plow or schucking device. We see Guild holdings increase because they have more technology at their disposal. We see temple holdings increase because kids learn about the “3 R’s” and <local god> at their new school that is run by the church as an alternative to the government school which costs twice as much.
I know the rules don’t strictly support this. I am just mentioning the possibilities.
My point is that in this case I think the current rules suffice, and if we try to add every possible action a regent might take we are going to end up with overly complicated and convoluted rules.
IMO, with a little creativity you can handle just about everything a Regent might want to do with the current rules.
With the money standardization from KGauck. I don’t see what the practical realm level effect would be. I assume standardizing money would just make everyone’s life a little more convenient and simple. So it could be accomplished by simple decree and a cost that the GM wants to place on it. I like KGauck’s longer process, it gets the player more involved, but in practical terms, the crown would simply decree that knew money is to be minted, and then pay some money from the treasury to support the minting of the new money.
So, I would suggest that when a player comes up with an idea they want to implement, consider what practical effect it would have, and discuss the effect that the player is looking for it to have, and then use a currently available action (set of actions) that would achieve that effect.
If you are creative it can be an interesting and difficult prospect. KGauck gave us an excellent example of what you could do. Truthfully, the more involved you make it the happier most players would be if it was their idea.