> So, an elven mage must be blooded in order to cast a realm spell.
> I accept it but still I would like to know WHY a bloodline is
> necessary?
As ive said before. The wizard is doing things that are on
a paar with the powers of a god. Sure, anyone who could cast
true magic might beable to have a source holding.
However, they wouldnt be able to control the raw power from
said source holding like a blooded wizard can. They cant take
the power from the source, channel it through their body, and
cast a spell that is.. basically.. miraculous..
The same way an unblooded priest can cast spells granted to him
by his god, but only a blooded priest can take his followers and
use their faith to wield the divine miracles that were – until
deismaar – the exclusive domain of GODS.
You cant just be any ole elf or human to do these things. The
same holds with unblooded regents. They can do all domain actions
(I would let them do things that required regency.. They would
just get penaltys to the dice roll. If an action costs 2 regency,
they would get -2 to their dice roll) but they cant use the power
of the land to make their work easier.
An unblooded regent has to literally work his butt off to rule
up his holdings. A blooded regent, atleast a powerful one, can
just use his divine power and have the increase happen almost
automatically (ie. spending RP points)
Both would still have to spend time and energy doing things, but
the blooded person can be reasonably sure that his efforts will
succeed if he wants too.
> I do not want to offend anyone but this way of explaining things in
> “official material” - i.e. things are like this and no explanation
> why - worries me a little bit. Instead of helping to create your own
> world, the published material starts to hinder it. I know that I can
> “fill in” any blank area or to “clarify” a rule that is confusing in
> my campaign, but doing so, would make later adoption of official
> material very difficult. (Because it comes out that my explanation
> does not comply with an “official rule”.)
I explained /why/ earlier, and was greeted with people who told me
I was wrong and didnt say why. So I took the same tact, pointing out
things that proved why my ‘why’ was correct-- atleast, officially.
Basically. Unblooded elves cant cast realm spells because they cant
control the energy from the land to that great a degree. Its more
than just being able to control a source and cast true magic. You
have to have the bloodline. Of course, for humans-- true magic
/is/ a bloodline. But elves dont have to have a bloodline to wield
true magic-- but they DO have to have a bloodline to wield realm
magic. Because if they dont, they cant siphon the power from the
source (regency) and use it to cast the spells.
Remember. Its the /WIZARD/ the makes the realm spell work, not the
source. The source is just supplying the energy. 
> 1. What is the connection the investiture creates? To what the regent
> is attached? In case of a realm the regent is connected to the land.
> But what about holdings? To the people (over whom the regent has
> power)? Do the holdings “move around” then with people?
Im not ‘official’ TSR. However, it was generally held that kings
had the ‘divine right’ to rule. They were chosen by their gods and
given the power to rule over the land.
Investiture is a realm spell. It used to be a /gods-only/ type
effect. Its basically a tangible game-effect of ‘divine right’.
> 2.Why regents of guild and source holdings do not need
> the ceremony of investiture to transfer the respective holdings?
> What is so different there compared with Temple Holdings, provinces
> and especially Law Holdings? Or does it mean that ceremony of
> investiture is mostly show for commoners? That they would know by
> whom they are governed (in case of Law Holdings and provinces)? Why
> the spell then?
The rulers of kingdoms had the divine right. The ‘pope’ in real
life was said to be gods hand on earth. Thus, temple and provinces
would have /real/ reasons to need investiture.
Guilds and Sources-- merchants would rise and fall to such a
degree, that it would be hard to say that one merchant was ‘choosen
by god to be the worlds merchant’.
> 3. What restricts an unblooded person to create a holding? Especially
> a 0 level law holding? (It is mentioned in Rulebook that only scions
> can be regents. On the other hand, law holdings are defined as “any
> entity that affect [a ruler’s] ability to control a province and the
> loyalty of his government servants..” p.35) As we can see later in
> that book, not only province rulers can have law holdings in a
> province.) Or does it mean that only “holdings” that belong to a
> regent are called “holdings” and these controlled by a commoner are
> not? If the answer is “yes” why a commoner who is controlling a
> "wereholding"is not able (for example) to negotiate? (As Diplomacy is
> a domain action and also RP’s must be spent)
In my game, there is nothing that prohibits the unblooded from
being rulers. Except popular opinion. In a world where your rulers
basically wield the power of the GODS-- basically /proving/ divine
right to rule.
Thus, commoners wouldnt likly want to serve under unblooded rulers.
There would be no /game mechanic/ to stop them though. I even have
afew unblooded guilders in my game.
> 4. Why the province ruler collects taxes (when he does not have
> even a 0 level law holding) and not the person who has law holdings
> in that province? (Are people just willingly coming to
> his “hidingplace” to give up their money? And even then when
> another regent with maximum law holdings is trying to hinder it?)
If you own the province, its your province. You have it invested
to you, and probally have tax collectors and other civil servants
there to take care of this kind of thing.
However, if someone else owns all the law holdings – and they
arnt your allys (I allow allys/masters law holdings to count as
‘your own’) then these people can STEAL your tax money. Or possibly,
the law claims might represent them collecting the money instead.
Basically, however, a ‘province holding’ is rulership of the land.
Law holdings are things to keep order and peace alive 
> 5. Regency is described as “an unseen aura of power that helps him [a
> regent] to do things that lesser mortal’s could not even dream
> about” p.32. Does this aura only awe the people with whom the regent
> deals and thus helps him to achieve its goals or does regency
> actually enable to manipulate the outcome of an action?
RP
You can spend RP and make it where you have only a 5% chance
of failing your actions. Thats ‘divine’ cause its increasing
your chance of success with no real action on your part 
(lore@tmgbbs.com) |/// Zzzzzzzzzzzz
Brandon Lance Quina (- -)
ICQ Number: 6809944 —ooO(_)Ooo—