Glancing through the document, I found a few things I wanted to comment on.
Human “Subraces” - I think an approach similar to WoT should be taken with the human subraces. They should have the same human traits as the PHB (1 extra feet, 4 extra skills +1 per level, any favored class), then refine them further for each subrace by having Background Feats and favored skills. Thus, a Vos would choose different Background feats and get a different favored skill choice than a Brecht.
For example:
Brecht - Background Feats (Disciplined, Mercantile Background, Sea Legs, Silver Palm, Smooth Talk), Background Skills (Intuit Direction, Profession (sailor), Swim, Use Rope), Automatic Languages (Low Brecht), Bonus Languages (High Brecht, etc.).
Thus a Brecht human would have select one of those feats as his bonus feat, and use his bonus skill points towards one of those four skills (which all become class skills for the character, no matter what class he is).
This helps preserve the flavor of different cultures, while staying as close to the core rules as possible.
Dwarves - The half damage from bludgeoning should be changed to “DR 5/piercing or slashing,” especially if this will be updated for 3.5.
Elves - Too powerful without being an ECL +1, in my opinion. Their ability scores balance out, since a -2 Str/-2 Con definitely balances out a +2 Dex/+2 Cha. They have all the elven abilities and more, and nothing to really balance it (can’t be lawful, but that’s not a huge loss). Woodland Stride? Timeless? ANY arcane class? That’s a bit overpowered. Also the low-light vision should be changed… low-light vision should effectively double (or triple) how far you can see in low light… it shouldn’t have a set distance (if a human can see 70 feet in low-light, then an elf’s low-light vision of 60 feet is worthless).
Halflings - The spell-like abilities should be eyed similar to the PHB gnome’s. Once per day, a halfling with a Wisdom of 11 or higher can cast detect evil, detect magic, and detect undead as a sorcerer of the halfling’s character level.
Monk - Maybe the monk should be modified. A fighter going unarmed sucks. There is no way any kind of pugilist can do well without levels of monk (since you still do subdual damage without monk). Take out some of the supernatural abilities and replace them with bonus feats and such, allowing monks (scrappers, pugilists, whatever) to exist, but without having to have the “asian” flavor.
Magician/Sorcerer - Just a thought, but I did this in a BR game I ran. I used the sorcerer to represent the magician class and simply changed the spell list to more accurately reflect the magician (mainly illusion and enchantment spells), and it worked pretty well.
Bloodlines - The bloodline system still strikes me as clunky, and scions and non-scions aren’t particularly balanced in the system. Why be a commoner when you can get some bloodline abilities for free? The requirement for a character to select Feats and such to get a bloodline, and improve it, is balanced.
That’s all my feedback for now.