Hello. After looking at several published prestige classes, i have come up with my
own prestige class. I was wondering what others thought of it, since i don`t have any
guidelines for creating classes.
thanks
Mokar`s Forgesmith
[God of smiths, crafting, both Dwarves and Humans]
text file attached
Prerequisites: ability to cast second level arcane spells
ability to cast second level divine spells
knowledge- arcane 8 ranks
knowledge- religion 3 ranks
craft alchemy 10
craft [transformative type] 5 ranks
craft [transformative type] 5 ranks
three item creation feats
Skill points: 4 plus intelligence bonus per level
Class Skills:
Appraise, concentration, craft, disable device, knowledge [all], profession, spellcraft
Class Features:
level BAB Fort Ref Will
1 +0 +2 +0 +2 Metallurgical expertise, school sacrifice, 2 low level mysteries
2 +1 +3 +0 +3 Fortify item, +1 caster level
3 +1 +3 +1 +3 Fast crafting, +1 caster level
4 +2 +4 +1 +4 1 mystery, +1 caster level
5 +2 +4 +1 +4 2 mysteries
6 +3 +5 +2 +5 1 mystery, +1 caster level
7 +3 +5 +2 +5 Extra transmutation, +1 caster level
8 +4 +6 +2 +6 1 mystery, +1 caster level
9 +4 +6 +3 +6 2 mysteries
10 +5 +7 +3 +7 Extra transmutation, +1 caster level
Feature Descriptions:
1 Metallurgic Expertise: adept at preparing metal used in crafting, alchemy DC 15 to prepare enough
metal, d3 days, +5 to crafting check
1 School Sacrifice: -1DC to all spells from 1 school of choice, -1 chance of dispelling that school
2 Fortify Item: increases hardness by 1 of a single medium size or smaller object, 1/day
3 Fast Crafting: produce more value from a single day of effort, 1 day/1500gp
7, 10 Extra Transmutation: gain extra transmutation spell at any level able to cast
Mysteries: [Forgesmith level + int bonus to be able to access]
3 Craft Mastery: +4 ranks to any 1 craft skill
3 Exquisite Articulation: create metal armor thats so easy to wear its treated as 1 category lighter than
normal, takes 1 extra week, DC increases by 5
3 Transmutation Metamagic: apply any metamagic feat to transmutation spells with half usual penalty
4 Animating Touch: animate objects as the spell 1/day, effective level is caster level
4 Endurance of Mishap: +1 fort save
4 Shaping magic: alter change 1 non-magic item of medium size or smaller into a similar item
full round action, permanent
magical alter change 1 magic item of medium size or smaller into a similar item
full round action, 24hours, retains magic
prowess +1 to 1 physical ability score
quickness +10 to base speed
resilience +1 natural armor bonus [can take more than once, each time adding]
resist +2 save versus transmutation magic
toughness +10 hp
transform change race or gender or general appearance, 1/week per shaper level
5 Elemental Resistance: any 1 element
5 Forge Mastery =BD Xp to create an item
5 gargoyle animate and control 1 mundane gargoyle, 38hp, 24hrs, standard action
6 Practical Insight: any 1 general feat
6 Secret of Building: reduce the cost of construct or golem by 50%, reduce time by 25%
7 Craftsmanship: creations are sturdy & durable, uniform & seamless, +2 natural armor, +2HD, +10hp
7 Minor Transmutation: cast 1 first level transmutation spell freely, 1/round, 1/day per 2 character levels
8 Magical Insight: any 1 metamagic or item creation feat
8 Signature Rune: item becomes 5lbs lighter to those bearing Smith`s arcane mark
9 Faithful Creation: no chance of construct or golem breaking free of master`s control
9 Polymorph Any Object: as spell-like ability 1/day
10 Disable: able to ruin an item once per 2days, remove magical abilities or disintegrate non-magic item
10 Major Transmutation: cast 1 transmutation spell freely 1/rnd. 1/day/4 character levels
CyberSavant
AIM: cybrsvnt ICQ: 78031576