Hello to all list members
I run a Birthright campaign; the campaign is not set in the standard birthright
world, but in an existing world, adapted to the birthright system. The world has
it’s own gods, lands and legends. The only real big variation on birthright I’ve
made is dropping the blood and blood ability rules.
Also my group don’t use the card battle systems as given in the rule book; we use
another system altogether. From a mix of “Warhammer” and the new “Ancient battles” rules
systems we play figure battles. I have rules for converting the armies to warhammer
armies and the characters over to warhammmer characters if anyone is interested.
I’ve also made up many optional rules that are included in my game. Most of
these affect the birthright realm and domain system; because we use figures
for battles we need to know how many men or monsters are in a holding, or how
many guards are on a trade caravan, for example.
Anyhow, I’ve been playing D&D since Chainmail 20+ years ago now, and I think
birthright is the best thing to come out of the D&D system is the last 15
years.
A few questions
Is this the place to post home grown rules?
Can someone explain the “Barred actions” for wizard regents to me
Does anyone know were to find a list of what a holding consists of
in terms of the number of people and their character types involved
or employed.
Cheers; Jim Paterson