[b]Originally posted by geeman
When it comes to lycanthropy I kind of like the idea that the various typesof shapeshifting that focus on animal forms exist on some sort of
scale. That is, the special dooms of the Rjurik sourcebook would be the
“mildest” type of shapeshifting, while inflicted lycanthropes would be more
severe–and more corrupting–while natural lycanthropy would be characters
who were born part of the were-race. It`s more productive, I think, and
probably easier to put on a scale of CR/ECL values to break up the powers
and capacities of the various types of shapeshifter/lycanthrope that way.Gary
[/b]
Gary, as usual, very good rationale and usage of existing rulesets to have something make sense and still be executable.
I think (my opinion) that the rationale for the “natural” lycanthrope in 3.0 MM was to account for those that have traditionally had “societies”, like wererats. It is difficult to have a society that is totally comprised of those who are only “afflicted”.