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MtG cards which would give nice Realm Spells
Black- Bad Moon;Blanket of night;Blight;Bone harvest;Burnt
offering;Choking sands;Cursed land;Desolation;Festering evil;Forbiden
ritual;Hecatomb;Hellfire;Kaervek´s hex;Necropotence;Rain of tears;Reign of
terror;
Blue- Deep water;Drain power;Energy vortex;Flood;High
tide;Ilusionary terrain;Invoke prejudice;Meddle;Political
trickery;Propaganda;Psychic venom;Siren´s call;Tidal wave;Volcanic
eruption;Winter´s chil.
Green- Barbed foliage;Channel;City of solitude;Cyclone;Early
harvest;Fog;Hail storm;Hurricane;Sandstorm;Tranquil domain;Winter´s grasp;
Red Apocalypse;Boil;Conquer;Earthquake;Fervor;Inferno;Lava
storm;Mana flare;Meteor shower;Stone rain;Tremor;
White- Armageddon;Crusade;Divine ofering;Eye for an
eye;Holyday;Humility;Justice;Karma;Peace talks;Retribuition of the
meek;Wrath of god
Note that imediate conversion is impossible. Terrains (destroyed and used
for casting spells) in Magic are not equivalent to Ad&d Birthright lands.
Most of the spells are good for DM (or player) inspiration when a spell is
created. We can´t forget that the most important in a new spell is it´s
game balance (it also must fit the mood of the campaign).
Happy roleplaying (and CCG playing if that is also the case)
MANTA
ip209007@ip.pt
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> From: The Olesen’s
> To: birthright@MPGN.COM
> Subject: [BIRTHRIGHT] - M:tG and Realm Spells
> Date: sábado, 13 de junho de 1998 1:25
>
> I don’t know if anyone here has heard of the card game by wizards, MAgic
> the Gathering but the cards could be good sources for realm spell ideas.
> There are less powerful spells like Lightning Bolt which already exisit
> as normal spells in AD&D. One spell I thought of from a card is called
> Flame Wave. Very devestating spell.
>
> Would reuire high levels of caster and source.
> I’d kill about everything in its path.
>
> There are other cards that would make good realm spells but I can’t
> think of any off the top of my head. I’ll see if I can dig up some more
> from my 600+ card collection (probably 800+)
>> To unsubscribe from this list send mail to majordomo@mpgn.com with the
line
> ‘unsubscribe birthright’ as the body of the message.
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MtG cards which would give nice Realm =
Spells Black- =
Bad Moon;Blanket of =
night;Blight;Bone harvest;Burnt offering;Choking sands;Cursed =
land;Desolation;Festering evil;Forbiden =
ritual;Hecatomb;Hellfire;Kaervek=B4s hex;Necropotence;Rain of =
tears;Reign of terror; Blue- =
Deep water;Drain =
power;Energy vortex;Flood;High tide;Ilusionary terrain;Invoke =
prejudice;Meddle;Political trickery;Propaganda;Psychic venom;Siren=B4s =
call;Tidal wave;Volcanic eruption;Winter=B4s chil. =
Green- =
Barbed foliage;Channel;City of =
solitude;Cyclone;Early harvest;Fog;Hail =
storm;Hurricane;Sandstorm;Tranquil domain;Winter=B4s grasp; =
Red =
Apocalypse;Boil;Con=
quer;Earthquake;Fervor;Inferno;Lava storm;Mana flare;Meteor shower;Stone =
rain;Tremor; White- =
Armageddon;Crusade;Divine =
ofering;Eye for an eye;Holyday;Humility;Justice;Karma;Peace =
talks;Retribuition of the meek;Wrath of godNote that imediate =
conversion is impossible. Terrains (destroyed and used for casting =
spells) in Magic are not equivalent to Ad&d Birthright lands. Most =
of the spells are good for DM (or player) inspiration when a spell is =
created. We can=B4t forget that the most important in a new spell is =
it=B4s game balance (it also must fit the mood of the =
campaign).Happy roleplaying (and CCG playing if that is also the =
case) =
&=
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bsp; &nb=
sp; &nbs=
p; MANTA =
&=
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bsp; &nb=
sp; &nbs=
p; ip209007@ip.pt =
&=
nbsp; &n=
bsp; &nb=
sp; &nbs=
p;  =
; =
&=
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bsp; ----------> =
From: The Olesen’s <olesens@bellatlantic.net>> To: birthright@MPGN.COM> Subject: [BIRTHRIGHT] - M:tG and Realm =
Spells> Date: s=E1bado, 13 de junho de 1998 1:25> > =
I don’t know if anyone here has heard of the card game by wizards, MAgic =
> the Gathering but the cards could be good sources for realm =
spell ideas. > There are less powerful spells like =
Lightning Bolt which already exisit > as normal spells in =
AD&D. One spell I thought of from a card is called > =
Flame Wave. Very devestating spell.> > Would reuire =
high levels of caster and source.> I’d kill about everything in =
its path.> > There are other cards that would make good =
realm spells but I can’t > think of any off the top of my head. =
I’ll see if I can dig up some more > from my 600+ card =
collection (probably 800+)> =
*************************************************************************=
**> To unsubscribe from this list send mail to majordomo@mpgn.com with =
the line> ‘unsubscribe birthright’ as the body of the =
message.
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