I’d drop Sidhelien bow from the list. Unlike wizards, who gain a lot of spellcasting knowledge from elven lore or bards whose very spellcasting came from elven bards, a magician is the epitome of human arcane spellcasting. They learn by force of study alone and no natural talent per se (unlike bards, sorcerers or wizards {blooded }).
Good call. I’ll drop it.
How about adding Acid Arrow normally a 2nd level Conj spell (fits the bill for magician pattern, IMO)? Gives them at least 1 low level offensive spell.
That’s doable, I think.
The shadow spells cause problems at their magician spell levels, especially since the caster doesn’t need to know the spell he is replicating {the entire point of the shadow spells}:
Shadow Conjuration (3rd level magician) – allows replicating 3rd level spells
Shadow Conjuration (4th level magician) – allows replicating 5th level spells
Shadow Conjuration, Greater (5th level magician) – allows replicating 8th level spells
Shades (6th level magician) – allows replicating 8th level spells
Yep, I knew there were going to be hangups when the more potent ones allowed casting over the magician’s spell level. You made an oops in your quote there, though, here’s the complete range of shadow spells in the list:
Shadow Conjuration (3rd level magician) – allows replicating 3rd level spells (20%)
Shadow Evocation (4th level magician) – allows replicating 4th level spells (20%)
Shadow Conjuration, Greater (5th level) - allows replicating 6th leve spells (60%)
Shadow Evocation, Greater (6th level) - Up to 7th level, 60% real.
Shades (6th level) - spells up to 8th level, 80% real.
When reviewing these lists for balance, look at what level magician is needed to cast the spells rather than the spell level. This will give you a better sense of game balance factors vs. true mages.
As 3rd and 4th level spells, shadow magic allows the magician to replicate Conj and Evoc mage spells of equal level.
When the magician gets 5th and 6th level spells, he starts being able to duplicate higher level mage spells with shadow-stuff.
Now, with the current spellcasting progression, Magicians don’t get 5th level spells normally until 11th level (10th if they have INT of 20+!). So Greater Shadow Conjuration would let them replicate a mage spell of an equal-level wizard - but it’s only 60% real.
Magicians will normally get 6th level spells at 14th level (13th w/ INT 22+). Greater Shadow Evocation will let them make shadow versions of true magic spells cast by a 13th level wizard…so again, the wizards are the same or better…
The only hangup now is Shades…the 14th level magician could cast shadow conjurations of up to 8th level, and their 80% real…this is, however, only one level before wizards can cast 8th level spells, and Shades was undeniably one of the most powerful spells on the Magician’s list. It is also one of the weakest 9th level wizard spells on the list.
So rather than scrap shades, I reasoned that high-level illusory specialists just might be able to replicate potent true magic spells slightly before wizards could do the real thing. One of the few examples of magicians truly being better at their specialty magic than true mages.
So to be honest, I thought long and hard on this one, but decided to keep them on there as they were. These are some of the most important spells that will keep higher-level Magicians viable PC’s. That 15th level Illusion specialist is going to be one mean customer…which he should be, as a 15th level PC.
Now the class is going where I wanted it to…where it’s unclear which is the better class at any level - say 10th - a wizard, sorcerer, bard, or magician? All have their strengths and weaknesses, each plays a valuable role in an adventuring group, each has some unique abilities that no one else does. Real balance. The wizard can no longer say to the magician (as he could in 2e), “Anything you can do I can do better.”
Osprey