At 12:12 PM 7/13/2004 +0200, irdeggman wrote:
>Gary, There is no real reason to reclassify the schools of spells for BR,
>other than your propensity to want to do that.
We could argue this again, but there are both thematic and game mechanical
reasons to reclassify those spells, so it`s not merely a “want to do that”
situation. (Which, BTW, is reason enough to change things.) Those reasons
have failed to make an impression in the past, so I doubt they will in this
context either, but I can list the two main reasons they are significant
here once more:
- Reclassifying those spells makes them accessible to magicians without
changing the fundamental BR theme that differentiates between lesser and
true magic. This is important to create a workable spellcasting character
class since without it the magician`s spell list is very short–arguably
too short to be playable.
- Reclassifying the 3e spells into different schools of magic allows one
to use other 3e mechanics for magicians. To wit, the 3e school
specialization effects for arcane spellcasters upon those spells. Since
magicians are specialists in illusion and divination (and are, in fact,
limited to those spells over 2nd level) reclassifying those spells not only
gives them access to them but makes them better at using them than would
another spellcaster. This maintains both parity with 3e`s rules and the 2e
concept of such characters.
All of the 3.5 spells had a school assigned to them for a reason, this has
a lot to do with Spellcraft checks, specialist wizards, etc. and messing
with that messes with the mechanic drastically. I know we have disagreed
with the requirement/concept that every spell belongs to only 1 school in
3.5, there are other descriptors/designators, but there is only 1 school
for every spell.
I wasn`t suggesting that the spells should be given two schools of magic,
but that they should be reclassified entirely. However, it would work
either way in this case. In fact, it probably works better just to put
them in both schools. It works for the same reasons it works with adding a
nature school of magic, and it still has absolutely no negative
consequences whatsoever other than disagreeing with the interpretation of
the 3e classification system as being a purposeful construct that cannot be
tampered with–an interpretation that I still find more than a little
dubious. Calling Sepia Snake Sigil both an illusion spell and a
conjuration spell, for instance, will work just fine, will still maintain
parity with 3e, allow BR magicians to cast the spell with the functions of
that class, and maintain the BR theme. Or it could just be called an
illusion spell.
I feel obliged to reiterate that the one spell/one school concept remains
unsupported by any actual prose in the 3e texts or any D20 text and is an
interpretation of how they organized the spells in the PHB. Not abiding by
that (questionable) theme has very little negative effect. Even if it did,
such changes remain the purpose of campaign material in the first
place. Assuming it is a 3e theme it`s the kind of thing that is
specifically changed in campaign settings for reasons that it is changed in
BR. At its core, this is a 3e vs. campaign material argument. My position
is that campaign material ALWAYS overrides such core material “rules” as
the classification of spells. It`s less significant a change than paladins
of alignments other than lawful good, a noble PC class, or any number of
basic 3e game mechanics that have been changed in the BRCS. It`s certainly
less of a change than using the Unearthed Arcana bloodline system to
portray awnsheghlien…
A magician`s spell list works regardless of what the school of the spell
>is in period.
I find it insufficient in that if one wants to include a few spells that
are not somehow reclassified it contradicts one of the basic BR campaign
themes.
>Adding spells from other classes works, which is what was done in the last
>BRCS version of the class - there were several high level cleric only
>Ill/Div spells added to the magicians spell list. Ive been working on a
>version of the SRD spell list and adding what schools the spells are in
>for the bard/cleric/druid/ranger/paladin ones. Once Ive finished Ill
>post it - it should make looking these things up easier for a point of
>reference.
That should help. I did go through all the spells in the PHB in order to
find ones dedicated to other classes to come up with the spell list
previously posted, but I`m sure there are some I might have missed,
however, so a more definitive listing that is easier to work with would
probably help.
One thing I think still will need to be done to make the magician class a
truely playable one is to add more class abilities.
That would help. One could also go with a few prestige classes… That
way one can assume that magicians specialize in particular areas once their
spell list starts to get thin.
IMO we just won`t be able to come up with a a sufficient number of higher
>level spells to make it an effective spellcasting class at higher levels,
>hence this weakness will have to be adjusted via class abilities at the
>higher levels.
That may very well be. Even the expanded list of spells from other schools
is “bottom heavy” having only a few spells at 7th level or higher. Of
course, that means up to 12th level as a magician we are good to go, but it
doesn`t particularly satisfy.
Gary