College Wizard
The College of Sorcery is the largest institution of human and half-elven spellcasters in all of Cerilia and those attending the college very often achieve greatness in life. A few of those attending the college are offered the opportunity to continue their studies in the College in advanced magic, when others finish as fully-fledged Magicians and Wizards. In addition to their advanced studies, the advanced students are also expected to teach some of the less advanced students. These advanced classes run from 3 to 9 years, the average time spent being 6 years.
Prerequisites:
Spellcasting: Must be able to cast 3rd level arcane spells and must possess at least one realm magic spell. In addition the Wizard must be casting spells after memorization from a spellbook.
Feats: College Student and at least one metamagic feat
Skills: Knowledge (Arcana) 8 ranks, Spellcraft 8 ranks
Special: To become a College Wizard the applicant must receive approval by the Council of the College and must each year pay a fee of 2000 gold pieces to be allowed to study. On average 2 students are accepted per year.
1st: +0 attack bonus, +0 fortitude, +0 reflex, +2 will; Special: Improved spell acquisition, Library access, College spellcasting, Source access, Realm spell mastery; +1 to spell progression
2nd: +1 attack bonus,+0 fortitude, +0 reflex, +3 will; Special: Bonus feat; +1 to spell progression
3rd: +1 attack bonus, +1 fortitude, +1 reflex, +3 will; Special: Realm spell mastery, Reduced spell costs; +1 to spell progression
Special features:
Improved spell acquisition: College Wizards have access to a library that is larger and filled with more information than any other library in Anuire. They have access to forbidden areas that ordinary college students. To reflect this, the College Wizard learns one more spell when acquiring a level than an ordinary wizard. So three spells per level rather than two. This advantage remains even after the character finishes with the council Wizard, for as long as she has access to the libraries of the College. In addition to this the College Wizard receives a circumstance bonus to spellcraft equal to the level of College Wizard for the purposes of researching and learning spells.
Library access: Just like College Wizards have access to almost all spells in existence, they also learn how to search efficiently in the library, searching for any knowledge. To reflect this a College Wizard can use any Knowledge skill untrained and if ranks are possessed there is a +4 circumstance bonus to the knowledge check, provided that the College Wizard has 1d6 hours to search through the library.
Source access: Only the council and a select few students get access to the ley lines and the mebhaigl brought in by those ley lines. The level of these ley lines vary, but there is access to a level 7 source. To research and cast realm spells, the College has a pool of RP that are offered to the advanced students. Each student receives 1 RP per domain turn as part of their entrance fee. The Council must give approval before a student casts any realm spells and a Council member will oversee the entire process.
Realm Spell mastery: On 1st and 3rd level of College Wizard, the character may select one Realm Spell that they have access to, which they may add to their list over known Realm spells.
Bonus feat: A 2nd level College Wizard gains a feat. This feat may be one of the following: Any metamagic Feat, Any item Creation feat, Spell Focus, Greater spell focus, spell penetration or greater spell penetration
Reduced spell costs: A lot of dedicated research of realm spells and how to utilize the little resources that the College Wizard has available and this allows the character to find the most efficient way of casting a realm spell. The Wizard can choose to spend twice as much time casting a spell, in which case the cost of a spell cast by the character is halved, whether it’s in GB, RP or ordinary gold pieces. The minimum cost for realm spells is 1 RP and 1 GB, the costs can’t be reduced to below this.
Special: Should a Council Member ever leave the Council, they will lose all class features of this class, since they are unable to research with the same resources as before.