More Magical Weapons

Now don’t get me wrong, your magical weapons are cool, but I think you’re
infusing too much power into a BR campaign if your using them all. Many of the
creators you propose for the items aren’t of sufficient level to create a potion, let alone powerful permanent artifacts. For a good discussion on this
subject, see Players Option: Spells and Magic. Look at what it takes to make a
lab or altar to create magic items (4-6 GB) and then what it takes to make the
item itself. Regents in my games would love to have the level, money and time
to create items like these.

Randax

>
> People,
>
> OK, this is getting a little ridiculous. Why do you people keep
> creating all these magic items with drawbacks of loosing stats. Is
> there an overwhelming decision to keep players down and unhappy.
>
Dan: most DMs, are, in their hearts, the worst kind of munchins & Monty
Haulers. So they like designing supra-powerful weapons. However, many DMs
feel it is their mission in life to keep the players “down and unhappy”;
they’re most satisfied when the players are most disatisfied. So, to
balance these two conflicting aspects of their personality, they create
supra-powerful artifact-level weapons to sprinkle the campaign with, but
then make sure no one’s ever happy to find them.

In a message dated 98-02-02 16:56:55 EST, jruhlconob@sprynet.com writes: