On Mon, 23 Mar 1998 13:22:06 +0100 Manfred V=?ISO-8859-1?Q?=f6lk?=
writes:
>Hi folks
>
>I saw the map of the City of Anuire and here are my thoughts about it:
>(I refere to the map codes provided on darkstar’s homepage)
>
>1) I think the City is big enough to fill it with our stuff. Goood!
>
>2) If I were Imperor of Anuire I would add several features to my city
>
>FIRST.
>
> - The city walls on both Shores will be extended so the uppermost
>
> points form a line with the last isle in the river (here, S7).
> Then a castle on this isle should guard the river, several
> facilities ensure that the river may be blocked in case of
> emergency.
Yes, this makes great sense. Many old cities of Europe had similar
situations for defense.
>
> - Several of the seaward isles should be occupied with
>fortresses.
> (e.g. B7, B5 and F3)
> A fortress should guard the harbour entrance as well. (B1 or
>AVS)
Yes, probably, but also don’t forget that this was the heart of the
empire. The Imperial Legion is stationed here, so one big fortress is
really all that is needed. Anyone brave enough to attack the city is
going to face a whole lot of opposition from a suddenly semi-unified
Anuire, not to mention a really mad College of Sorcery. Thus maybe only
1 or 2 fortresses are required.
>
> - Non-harbour waters should be blocked by several obstacles and
>towers
> to prevent greater ships from reaching the city that way. even
>rasing a
> barrier is an option
I imagine that most of the passages between the islands are either so
shallow or clogged with small boat traffic to prevent large ships from
moving through.
>
> - A lot more bridges should connect the isles to the shore. A
>single
> assault on the only bridge (AVS-S1) cuts off the main part of the
>city
> from any help. Even the ferry is interrupted without any problems
True, except that the Imperial Legion is posted right by this bridge on
the land side. I imagine this is a large, magically reinforced stone
bridge, too, so that helps prevent its destruction.
> - Assuming, that the City grew over the years, I wonder, why
>people
> did not raise the space between a couple of islands (e.g. H3, H4,
>H5).
The islands shown are the results of filling in land between small
islands. Each of the islands are actually a hodgepodge collection of a
multitude of smaller islands. Lots of little passages and canals run
through these islands, making it look kind of like Amsterdam or Venice.
>
>3) A few other points concerning the map codes
>
> - most of the guild activities are situated on the shores as land
>prices
> are lower and transport is easier.
Yes, this would be true, although headquarters may be on the islands to
be ‘vogue’.
>
> - Guilds may enforce the construction of a bridge to the DMS
>because
> this would ease trade with Diemed.
>
That would be one HECK of a span. Close to 1 mile in length!! It would
take a LOT of magic to make that happen. Physically speaking, even
modern engineering has a difficulty building something that big with a
single span, and the river is quite deep. The technology available in BR
might make it impossible.
>
>Hmmmm, ey folks, what do you think about this?
>Manni
>
Benjamin
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