At 04:02 AM 9/24/98 -0700, Brian Stoner wrote:
>I have come to the conclusion that the alignment system is flawed…at
least the
>good-evil spectrum.
Its flawed in that it tries to label a range of actions of which humans are
most likely to have varying degrees of. But that’s minor…
>Consider: is good-evil defined by the god(s), culture, the
>DM, the player?
I would say the culture but the alignment system isn’t set up on a cultural
axis but an individual one. Haelyn maybe a lawful good god but that
shouldn’t mean in a society that values chaos he is seen as good.
>Lancelot was a man of honor, but not faith.
I think its important to remember ‘was’ is the key word describing
Lancelot. He does represent my view of paladins though in that each one
will eventually fall from their status. The code they live by is just too
strict for humans to fulfill all their lives.
>The concept of honor is
>perhaps encompassed in “lawful”, but is faith encompassed in “good”?
An evil priest that serves his evil god is doing good? Sounds strange, but
I think so. Keeping one’s faith is a good act no matter what that faith is.
>And this brings us back around
>to my original assertion: the good-evil alignment spectrum is flawed
because of
>so many possible perspectives on good and evil.
Its really comes down to what the alignment system is attempting to gauge.
Across cultural lines, it is near useless. Individually, I think its
useful to help see the world through the character’s eyes. I personally
would rather have the gods not be given alignments. Worship is worship no
matter where it comes from and gods would be able to cross cultural lines
much easier.
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