Thanks DarkApple. It’s taking forever, but at least I got it confirmed today nothing else is wrong.
Starting with the temples:
Definetly a good idea to tie them to the population. I was thinking of making the populace a god-fearing populace that needs solace that the Gods won’t strike them down. The devestation and fighting is obviously because the people have been forsaken. This would strengthen the holyman’s power of agitating/controlling the masses.
I have also been toying with the idea of keeping track of a general population alignment. Temples that are within the general population’s alignment getting support from the masses and/or cause unrest when damaged. Also would cause resistance for the opposite alignment trying to raise a temple. Lawful vs Chaotic, Good vs Evil, etc. Neutral temples would have a small advantage in this case, but being neutral in a politically charged environment has its own costs.
Adhoc edit::
-population starting alignment set/greatly influenced by leading regents, but can change over time.
-affects the masses responses to decrees/laws/rulership. ie. Chaotic populations like less restrictions.
-may affect type of rulership? some people may be fleeing due to political persecution… one Republic/Council-run kingdom is confirmed.
Landmass:
I have a fractal map of a continent that I will be converting to a playable map. I wanted to avoid requiring navies, at least for the beginning. Rivers, hills and forests will be the deciding territory markers.
Elves:
I must have missed Tuar Annwyn when I was reading the book last week, but I will definetly look into it. An unbroken connection to the shadow world could leave them open to being a vassal of the Unseelie Court. Would be more original than an elven house losing power and mingling their blood with demons.
Refugees:
These will definetly be the most prevalent. I’m looking at most of them being nomadic so they will only concern the paranoid. Beyond the major tribes/kingdoms I have fleshed out, random tribes will no doubt stir up the populace through their actions… the refugees could easily have been forced to flee Aduria because they rejected their warlike people and a terrified human may take the good meaning actions of a goblin the wrong way.
Vos that follow the old ways and some of the Masestian will have made this place their new home as well. Cowards or survivors? Only one way to find out.
Aztecs:
I find it kind of funny you mentioned these people as that’s what I will be modelling one kingdom after. If the fiendish elves abandoned the ways of their fellows and lived in grand cities on the open plains they would be a good fit. Or my other thought would be a tainted scion of Azrai would be the god-king that would be “reborn” every few decades. I am slightly attached to this idea… the Fenix Empire, ruled over by a half-Pheonix king that seems immortal to the uneducated and tightly controlled population that worships him.
As I’m finishing this I will probably not have the fiendish elves rule this empire unless I come up with a few co-ruling races. Otherwise it kind of feels like the common dark elf ploy where dark elves rule over all others and hate their fellow elves… evil half-beasts or shapeshifters would be possible, but they’d conflict with my ideas for some other tribes.