I DM for a small group–only 2-3 players. To compensate, I always allow
my players to start with max hitpoints at first level. That way, they can
handle a bit more, but at higher levels an extra 2-5 hps don’t really
matter.
I’d like to know what house rules others use for small Birthright
campaigns. As for me, I give my mages bonus spells for high intelligence,
based on the cleric’s wisdom bonuses. We contemplated using spell points
(1 point per spell per level), and actually used it for mages for a while.
We decided that it would make clerics simple healing machines, so the
players and I decided against it. We used it for mages in the last
campaign, but not this one. We are using the bonus spells instead.
Any other ideas?
Noah
On Fri, 13 Feb 1998 ANOLESEN@aol.com wrote:
> Date: Fri, 13 Feb 1998 20:24:50 EST
> From: ANOLESEN@aol.com
> Reply-To: birthright@MPGN.COM
> To: birthright@MPGN.COM
> Subject: [BIRTHRIGHT] - PC Hit Points and Me.
>
> What do you think of giving PCs an extra Hit die or two when they create their
> characters? The group has only three PCs, two theives and a mage. Is there
> another way to keep them alive durring their first adventure and still get
> enough XP to be considered worthwile? That is, apart for putting an insane
> amount of potions of healing in.
>
> I am DMing for three others (mabye four soon) and this is our first time
> playing Birthright together. I have very little AD&D experience, seven
> months, and the whole time I have been playing regular AD&D with a DM who is
> also very inexperinced between 10 months and one and 1/2 years, I don’t know.
> He dosn’t know how to DM very well, as far as the rules go. One of the other
> people I play with is slightly weird but there are less than 12 people in my
> town who play AD&D. Oh, by the way I’m in seventh grade, 13, and I play with
> another seventh grade, an eigth grader (very immature for his age), a fourth
> grader ( very mature for his age). I like elves and despize dwarves. And
> don’t care for gnomes or halflings. My favorite class is the Ranger.
> Followed by fighter and thief and mage.
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