I’d like to continue the discussion of how to portray bloodline in a 3e update of BR that begain in the “Scion Class Question” thread. So far, the methods presented have been: the scion character class in the BRCS update, a series of feats, an XP penalty or a level adjustment, template or mechanic that amounts to something very similar.
They all have their merits and demerits, and I’m going to try to break the issue up into four major broad areas.
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Front-loading. The argument here is that without some sort of way of balancing bloodline scions will be front-loaded, their abilities will be disproportionate to their character levels, particularly at low-levels.
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Back-loading. This concern has been expressed for both the character class and the XP penalty methods. Characters who employ either of those methods wind up foregoing a level or two of a particular character class (or a level or two entirely) in order to pay for their blood abilities.
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Balance. The method used to balance blood abilities should be commensurate with some existing 3e mechanic. This criticism of the feat method is (IIRC) based on the perception that blood abilities are (or quickly can be) more powerful than any feat, so using feats is not appropriate.
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Parity. This is a very broad issue, but it needs to be mentioned that it is important to a lot of people that there be some sort of existing 3e game mechanic that the system references.
When determining what should be employed, I would suggest the following criteria for reviewing a set of game mechanics derived from discussion recently in the “Pikemen w/ Shield Training” thread. Rules should be judged on reality, flavour, simplicity, elegance and balance. No one of those criteria is any more significant in general than the others, though in certain cases one might be more important in a particular situation. For instance, in this topic the issue of “balance” is probably of more importance than “reality” since there are few if any scions running around in the real world Earth, and the mundane leadership and aristocracy we deal with often don’t work very well as BR examples.
Now, when it comes to these methods, I’m currently most in favor of the XP penalty idea for several reasons. It strikes me as being superior to the other suggestions in all five categories described above. First, when it comes to balance issues, I think the criticisms that have been levelled against the idea are numerically valid, but invalid in practice. That is, the issue of a 5-20% penalty meaning a character will lag behind other PCs in a mixed party of scions and commoners is correct when one examines only the simple math, but as has been pointed out the simple math does not really relate to how XP awards are given. CR scales with character level and while a scion will definitely have a lower XP total than other characters in a mixed party, his lag will not be as drastic as has been suggested.
Furthermore, I think the suggestion that he will lag parallels the same criticism levelled at the scion as character class issue. It doesn’t really have a very dramatic game mechanical effect until characters get into upper levels. The same criticism could (and has been) levelled against multi-classing, multi-classing penalties, and several other aspects of the 3e system. It also fails to take into account what I like to call “the reality of the game” that many people ignore. That is, the 20th level wizard is disproportionately powerful… but getting to 20th level might not happen if the character doesn’t take a level or spend feats on things not directly related to his class in order to survive actual adventures. Viewing characters “in situ” (as it were) at 15-20th level in order to gauge balance fails to account for the fact that characters are supposed (especially in BR) to begin as low-level PCs and then be developed into higher level ones. Such characters often wind up very different from those created by DMs as “monsters” for PCs to deal with.
Lastly, when it comes to the issue of losing ability at high level that argument is made in a slightly different shade against the scion as character class system. The argument against scion as character class is that characters must forego their high level abilities, which from a “power gamer” is not the way to go. Now, I really think this argument is innappropriate to BR for several reasons that have been already mentioned, so I’ll not reiterate them, but I mention it in order to point out that it strikes me as odd to prefer scions as character class rather than an XP penalty for this reason. The argument against an XP penalty applies to scion as a character class in a very similar way.
The most serious argument against XP penalty is IMO that it front-loads the character. To that I can only suggest that characters might get the equivalent of a LA for the purpose of designing adventures if the DM really things that’s necessary, but the penalty is, in effect, an incremental LA. Instead of a full level it represents about 20-60% of a character level, which I think is about appropriate to the actual power gained. The math works both ways in this case.
As I noted in the previous thread, the idea is much simpler than any other suggestion. It would make for a few sentences in a BR update text rather than a character class write up. It relates to the original BR “low-level” theme better than any of the other suggestions. Its really is balanced if considered as a whole (at least as much as scion as character class is) and it has a nice elegance. So one the whole it is the superior method.
Gary