Hi
The +1/-1 would be an advantage (just like the feat and the extra skill
point) humans have, allowing them to maximize their bonuses a little.
It is no dumber to differentiate humans in this way, than to use say
regional feats (some of the FR ones are pretty weird). IMO, +1/-1 stat
bonuses are just fine, but you can of course get along without them.
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Subject: Re: BRnet topic: [8#301]
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GreenKnight wrote:
Seems I’m not the only Green Knight running around… 
Anyway, I think it’d be a dumb move to start doing +1 stat modifiers.
The reason is that stats give bonuses for every 2 points. So someone
with say a 12 gets no advantage from a stat increase, while someone with
a 13 gets no penalty from a stat reduction. And of course, power gamers
can stick an odd number in the stats which get modified, essentially
getting themselves a +2 bonus, with no penalties.
With the way D20 is structured, it’d be a flat out dumb idea to have
stat modifiers of +1 or -1.
As for humans, I don’t think stat modifieres are necessary. Humans in
3E are fine as is. It was necessary in 2E to represent the cultural
differences. But now that humans get bonus feats and extra skill points
it’s no longer necessary. Just do something similar to what Forgotten
Realms did (and it’d be easier than Forgotten Realms, since Birthright
is much more easily divisible into regions than Forgotten Realms). Have
an advantage for humans who come from a specific region and who took a
preferred class from that region.
For instance, a Brecht would get an advantage if he were to play a
Rogue. But if he were to play a Barbarian then he’d miss out on said
advantage. In Forgotten Realms the advantage is extra equipment, so
Birthright can do something like that or something different.
Feats which are also region specific will help contribute to the
distinctiveness of the human cultures on Cerilia. Mounted Combat, for
instance, probably isn’t available in Vos lands unless it’s with a
Varsk, while it’s available without hindrance in Anuire.
Expertise would be available to people from Brecht lands, while Spirited
Charge would be disallowed in Khinasi lands as their culture doesn’t
use cavalry in that fashion.
You can also have a rule that states that the bonus human feat HAS to
come from the regional list of feats.
So IMO, stat modifiers are wholly unnecessary to represent the different
cultures in Cerilia. Standard 3E humans will work out just fine. The
distinctiveness of the various cultures can be achieved through other
ways without modifying humans, themselves.
And +1/-1 stat modifiers would be a dumb move. Stick to even stat
modifiers, and don’t use odd stat modifiers.
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