Ok, I think we`ve gotten a bit off-track with our discussions of the
bloodline system. A lot of options have been put forward, such as ECL for
bloodlines, a scion class, a scion template, and a bloodline “race”
progression ala Savage Species.
I think, however, in debating the merits and flaws of these various
approaches, we`ve lost sight of the original reason(s) behind revising the
2e system. If we can come to a clear agreement on the WHY, we should be
able to easily come up with the HOW.
To begin: What is wrong with the 2e system of bloodlines? WHY do we want to
change it?
The 2e system is completely independent of “2e mechanics”; that is, it
doesnt depend on input from your race, class, etc to work. You simply take a d100, and consult the charts in the book, rolling dice where it tells you. In theory you could take the bloodline generation system and apply it to any RPG; the only thing youd have to change is the effects of the blood
powers to sync with the new system (a +1 to hit in 2e would become a +1 to
potence or whatever in Vampire.. but the generation would be the same, a
Tremere vampire still rolls d100 to determine his bloodline strength, then
rolls for derivation and score). I personally like the system, but my
understanding is that there are 2 major problems:
- Randomness. A lot of DMs and players don`t like the fact that a single
d100 roll can make or break your character. A player that rolls a 96 is
going to have a huge advantage over his guilder rival who rolled a 07.
In my experience the randomness issue is easily dealt with. I simply use DM
fiat to help out players who got bad rolls; but I understand that this is
not a method we can use as a standard. However, a point-buy of some sort is
the best way to approach the problem of randomness. I believe this is where
the “bloodline as a 7th ability score” concept came from.
In the end I dont think randomness is a big problem; well be able to
develop some sort of system that works without randomness, and publish that
along with a random system for those that like it. Kind of like how the 3e
PHB says you can roll 4d6 6 for stats OR use a point buy. We can continue
to debate the mechanics, but conceptually, this is not an issue.
- Balance. This is the kicker that a lot of people have problems with, and
the reason is because there are at least 2 major philosophical viewpoints
here. One is that scions are inherently stronger than commoners, and that
is the entire premise of the BR setting, and that the rules should reflect
this (this is the viewpoint to which I subscribe). The other major
viewpoint is that players should have the choice to be a scion or a
commoner and not be penalized for either choice. That is, scions and
commoners should be relatively equal.
The problem lies in that the 2e rules were not clear about which path the
developers favored. Commoners did get SOMETHING, namely a 10% xp bonus.
However those in favor of the first viewpoint will argue (as I have) that a
10% xp bonus doesn`t even come close to the benefits of a bloodline.
The issue of balance lies at the heart of the debate about ECLs and
classes. Until we as a group can decide which approach to take, we will not
make a lot of constructive progress on the issue.
At this point I`d like to go on and add my thoughts about the system, as it
works now.
I believe that the 7th “ability score” for bloodline is simply bizarre,
mainly because of semantics. D&D is full of “scores”; your HP, AC, movement
rate and saving throws are all represented by numbers. What is the
difference between a normal “score” and an “ability score”, like the
bloodline? When I think ability score, I think of Str, Dex, etc. Can a
bloodline be improved by +1 every 4 levels? If no, then a bloodline is NOT,
strictly speaking, an ability score.
The reason for the “7th ability score” comes from the point buy system,
where the BRCS team wanted you to sacrifice points on strength, dex, etc,
to have a strong bloodline (I think).
I think, with all due respect to the BRCS team, this is a very bad way to
handle it. IMO bloodline should be a score, just like it was in 2e,
completely independent of the core of your character. If you want to use a
point buy for it, fine; use a 32 point buy (or whatever) to determine
ability scores, and use a separate point buy for bloodline (we would make a
new system of tables with costs of abilities and the like; the DM would
choose the number of points blooded PCs would have to use within the
system). This way bloodline is not an “ability score”; it is a separate
score all on its own like movement rate or gold pieces.
Now on to balance.
There are 2 issues of balance to consider: the balance of scions vs
commoners, and the balance of bloodlines factoring into CRs.
- I don
t think that scions and commoners need to be balanced. They werent balanced in 2e and IMO don`t need to be in BR3e, because scions
(again IMO) are the focus of the setting. That said, commoners should get
something for not being blooded, OR scions should lose something. ECL is
one way to do it; bloodline as a 7th ability score is another way,
requiring you to sacrifice Str/Dex/etc for a bloodline. A feat/skill system
where you have to spend your levelgain feats is a third way; a scion PrC is
a fourth.
I like none of these methods. I feel the cost to be blooded is too high
with all of the aforementioned approaches. I think the best approach here
is to compare each blood ability to an approximate magical item, and derive
the XP cost from that. In order to use the blood ability you have to pay
the XP cost (one-time only) first. That way a scion will be slightly behind
a commoner in experience, just like in 2nd edition.
- The issue of bloodlines vs CRs in Cerilia also needs to consider the
following fact: your average level when considering Challenge Ratings also
includes the amount of magical items a character of your level is expected
to have in adefaultsetting. Are any of us seriously advocating that BR
characters should have as much treasure as the DMG recommends? I certainly
am not. Because of the scarcity of magic items, the CR system is already
going to be out of whack in Cerilia. We`re not seriously considering ECL
reductions because of a lack of magic items; why should we consider
increases because of bloodlines? To some extent the addition of bloodlines
will mitigate the impact of a lack of magical items.
I`d prefer to just call them even, and leave the CR system unchanged. An
intelligent DM (and almost all DMs are intelligent) will be able to make
adjustments on the fly, based on his knowledge and common sense.
Ive attempted to summarize the current debate regarding bloodlines. I dont think I`ve left anything out, but if I have, my apologies.
So, thoughts?
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