Hello Folks,
Sorry Steve for the long delay, but been frightfully busy at work, tis the Silly Season and all and shoplifters be thick on the ground!
Yeup, the folks at Green Ronin on a whole do danged good work. While there’s still no disadvantage built in nor a HP and level caps, the magic system is beuatiful to behold: no fire-and-forget spells, VERY limited at low levels but powerful-as-demi-gods-like at higher levels and infinitely variable in effects. Explaining it is NOT easy in a quick manner, but lest just say it does indeed capture magic use in the novels PERFECTLY. Really, no tweaking required, works just like it and all that. The critics over at RPGNet had near apolectic fits of joy over it!
Combat is still basic D20 but with some tweaks concerning criticals, initiative, damage rolls, massive damage rules, and the mechanics of surprise to make combat freaking deadly. However if everyone is more less going into a fight on equal terms it can turn into a typical D20 perpetual slugfest. On the other hand surprise and a lucky roll can let a 1st level fighter toast a 10th level fighter! I’d get the CONAN RPG from Mongoose Publishing and combine their take on D20 combat (simple but surprisingly realistic). CONAN also has caps on HP at 10th level, the idea being that a person can get only so tough, even the big Cimmerian himself.
Classes are pretty good, with a slight variation on the fighter and absolutely no priestly type (just another type of academic), or priestly magic for that matter. The class that impressed me the most is one every fantasy game lacks, but shows up in nearly every novel: the Jack-Of-All-Trades. You know, the guys that bounces from occupation to occupation and picks up numurous skills as his interest flows. Croaker is the best example from the Black Company novels. It’s also easy to jump from class to class, though easier in the CONAN RPG. With humans the only race, I would liked to have seen the various ethnic groups as done in CONAN RPG, but it does give ideas for this. Another lack is any class or template for a mounted warfare focus type. This is easily cured by using the Knight prestige class for the A GAME OF THRONES RPG which is suitably realistic and avoids the “kewl new prestige class” problem. It’s more a skill set that a batch of powers.
Prestige classes are varied and flavorable, pushing the gritty, nuts and bolts, low power flavor of the setting. More importantly they are very specialized, even ubermenche-like when in the right enviroment, but can be very vulnerable in the wrong place as they have NO supernatural elements.
The feat list is the same: no supernatural flavor. The author also bans bringing in ANY feat that has such a flavor.
No disadvantages, but a recent Kenzer & Co. release ACES & EIGHTS, though a Wild West game, has such a system and it’s frightfully easy to use or adapt (I use as is). It definitely allows one to create very unique characters. Thick on Croaker’s smallpox scars and wide streak of romanticism. Now they are actual playable traits the player can’t ignore when suddenly inconveinent. I love the one that gives you a chronic case of body odor. Considering the various unsavory traits or features just about every member of the Company has, these are appropriate. To give incentive, taking such disadvantages gives one points to spend on skills or other such goodies. Check it out.
Of course, for BIRTHRIGHT I mainly use the CONAN RPG with some additional classes and certain feats from the BLACK COMPANY, THIEVE’S WORLD, A GAME OF THRONES, and the MEDIEVAL SOURCEBOOK. For magic I use Monte Cook’s ARCANA EVOLVED spells and system (more or less) with aspects of the THIEVE’S WORLD magic system, mainly for divine magic. I limit divine magic: considering the pain wizards are, why keep them around if clerics are nearly as uselful? On the other hand every cleric has “prayers and blessings” (from the AGOTRPG and MEDIEVAL SB) that can be used at any time, and no small amount of status and authority (hey, it IS a Medieval world!).
Lastly I use the armor and weapon rules and stats from CONAN RPG as these are the most realistic and also easily altered to fit any new research one does. I like CONAN’s rules for various weapon qualities, how they affect armor, and specializes them on how they attack armor. Some weapons have nasty bonuses to pierce plate for example…Armor is similarly handled, can be stacked (as in real life) while feats and rules for stacking DEX in combat (dodge is VERY important) mean even lightly armored types can survive. Where heavy armor is a big advantage is in mass melee (when multiple hits are coming in) and when arrows are flying. My players have gotten to where they wear heavy armor only when going into a “stand-up” fight, and wear padding, leather, or a chain shirt.
On a whole, we’ve come to use BIRTHRIGHT as a setting rather than play lords and such.