[b]In addition to increasing province size I’ve also been forced to increase the speed of units. It is now much more related to character speed anyway…
Med, Hvy Inf (Regular and elite infantry, pikes etc.) - 2
Lt Inf (Archers, irregulars etc.) -3
Hvy Cav (Knights) - 4
Med Cav (Anuirean Cavalry) - 5
Lt Cav - 6
Even now infantry will move only about 100 miles through open terrain in one (8 day week). If we consider the above speed to be an average, non-forced, rate - then it isn’t too bad.
[/b]
One of the confusing things about BR unit descriptions is naming them by their armor type (light, med, heavy). Later use of these terms (18th-20th century) might refer in part to their arms, but mainly to the amount of gear and supply they carry. Modern light infantry are “light” because they are designed for long-distance mobility and terrain adaptation. Heavy infantry would carry a big pack with a good supply of rations, a cookset, tent, plenty of ammo/powder, etc.
So the they were named according to their strategic mobility and resupply needs. Light infantry could cover a lot more ground than heavy infantry, but needed seperate resupply unless they were to rely on foraging (a risky proposition for any army).
Anyways, I just wonder if there wasn’t some crossover in terms when the original movement values were set for BR war cards and strategic movement.
Your revised movement values are interesting. Can veteran units still move further than regulars? Greater marching endurance and discipline is a fairly typical trait of veteran troops, it makes more sense than giving them increased tactical speed (although even that can be justified by greater discipline and expertise in formational movement). IMC I cut off increased movement at veteran, though - elite and crack troops keep improving attack, defense, morale, and hits, but not move. Otherwise elite light troops start outpacing cavalry at an embarrasing rate. :o
Perhaps medium and light cavalry should have the same Move, similar to the infantry? As there are only light and heavy warhorses in D&D, it seems odd to have 3 speeds for cavalry units. Heavy cavalry, though, are the units that would have serious encumbrance - med. or heavy barding plus a heavily armored rider. This is already implied by the improved charge bonus they recieve, a product of the sheer mass of such a unit when they charge with lance and trampling.
Conversely, medium cavalry are probably light warhorses with decently armored riders (chainmail or breastplate) and maybe light barding (which doesn’t encumber much). They could probably keep up the same speeds as light cavalry except at the extremes of speed and endurance - but technically light encumbrance doesn’t slow a person (or steed) down in D&D.
Interesting that you’ve increased all cavalry speeds though, so that heavy cavalry now are faster than light infantry (whereas before they were the same). Good decision IMO, knights have always been a bit embarrasing in their lack of mobility. Also gets them slaughtered by archers if they can’t cover ground reasonably quickly (in my battlesystem archers have actual range, so closing ground to engage them becomes essential, especially for cavalry).
All in all, some good work, Bjorn. Infantry and cavalry are distinctly seperate in mobility (though scouts and veteran light troops might match heavy cavalry in overland speed, which is OK I think), but heavier infantry can still move 2 provinces a week (4 on highways, which equates to roughly 200+ miles in a week, or 12.5 miles per day marching every day).
If a unit marched every day it’s still on the slow side, but a marching army would need to rest 1-2 days each week to avoid fatigue (it doesn’t HAVE to rest but unless in a rush that would be prudent).
I’m not sure about this fact - I don’t recall ever hearing about the importance of resting an army on the march in terms of taking whole days without marching. My recollection is that it was far more important that they get enough rest each day, but doing so would allow a supplied army to march for a long, long time. In fact, a well-disciplined army could probably handle at least 8-10 hours of marching a day, with a few rests during the day’s march.
While medieval armies aren’t often the model of discipline and efficiency, I think this is already accounted for by the decreased speed of Green units. Most medieval European armies included mobs of levies, which would of course bog down the army’s speed significantly. Those armies that were entirely professional (such as the English armies in much of the Hundred Years’ War) were significantly more mobile.
In BR, most invading regents with any sense won’t rely on levies for their main offensive power, though they might drag them along to occupy provinces that are overrun. Those tyrants who DO use levies as front-line fodder, well - even when they win, high levy casualties mean big problems back home, which makes a war of any duration pretty hard to sustain.
OK, one final thing: will highways still double a unit’s move? Consider then that a company of Light Cavalry could travel 12 provinces a week on highways! That’s about 600 miles in 8 days, or 75 miles a day! And a forced march could push that even further! A bit out of control, perhaps. Any thoughts on this?
Osprey