Howdy,
FAQ opinion/answer
“Do I need to have Guilds at both ends of a trade route?”
Yes. Unless the guilder/thief/ranger/whoever has a sea trade route to “parts
unknown” a guild holding is required at both ends of the trade route. Now, if
you want to create route without anyone else’s agreement, both guild holdings
must be yours. If you want create a route that terminates at another regents’s
guild holding, roleplaying/diplomacy/adventuring is required (optionally you could
try to muscle into the other regent’s territory with a level 0 holding). These type
of actions usually result in a trade agreement; with the various regents involved each
taking a piece of the pie.
As a final note, DMs should strictly enforce the “number of trade routes allowed per province”
rule. No guilder in the Imperial City wants to establish a trade route with Roesone, when they
could have a trade chain with Halskapa and Muden. DMs should consider that too. Most, if not
all, the juicy trade routes should be already occupied, with a consortium of powerful regents
who are all collecting GB ready to squash any interloper who dares to upset their cash cow.
In short, the diplomacy and adventure surrounding the creation/control of trade routes (and thus,
most of the economy) make this one of the most interesting domain actions.
Randax