I am aware there has been much discussion, and headaches, about the creation of urban provinces. However, a potential method that was developed by Osprey should be posted on this thread and I believe that by posting this now, it will motivate him to post the complete idea as he envisioned it.
I will give my understanding of the new idea as I recall it, first from a theoretical view and then the statistical view.
Looking to history to find major urban cities with populations over 100,000 don’t really offer so many examples until the industrial revolution. As we’re more in the medieval era its very rare, maybe Constantinople would be an example. Nevertheless, in Birthright as we have the Imperial City as an amazing example of an urban province, the possibility of following their example to create an urban province seems like it should be possible. However, it also should be very difficult, otherwise we would see more of them or even remains of them from the Old Empire.
To solve this Osprey had a good idea to not only include this difficulty, but to also include the past difficulty with sudden population changes that plagued past ideas. Instead of just splitting the levels of the rural province with the urban province and the population inconsistency and headache that causes, rather, the rural province is built up above its maximum potential level in virtual levels. These virtual levels would then be split between the rural and urban province. As I understood it these virtual levels would be similar to the building costs to creating the urban province. Heh, that’s about as much theory as I recall atm, so I’ll let Osprey expand upon and explain his idea more himself J
As for the statistics I recall that there are essentially 5 rules concerning the creation of the urban province.
-
The rural province must be of level 9 (for capitals because they can count for 1 level higher population as discussed in the new D20 BRCS rules p88) or level 10 (for other rural provinces)
-
There can only be one urban province based in a rural province. (Maybe just one per realm. Not fully discussed)
-
The rural province must be ruled up to half of the current level of the province in virtual levels. So for both capitals and normal provinces 5 virtual levels will have to be raised. Hence, they will have to raise up their province to level 14 and 15 respectively. These virtual levels will count to the DC and cost of ruling up a province, however, they will not count for collection of regency and GBs. Nor would they allow holdings to be ruled up to higher levels.
-
Once the rural province has be ruled up to 14 or 15 the ruler may then use the create province domain action to form the urban province. Now the levels of the rural province and the urban province can vary, slightly, so players can have some leeway in deciding how balanced they want the split. So they can split the levels to 7(rural)-7(urban) or 6-8 for capitals and 7-8 or 6-9 for other provinces. This would keep the population levels fairly equivalent for provinces of level 9 and 10.
-
Those holdings (law, temple and guild) in the province will each be split up between the two provinces leaving the majority of levels for a holding in the urban province. Roughly 2/3 of the holdings should be in the urban province. So a level 10 guild holding would be split up into 4(rural)-6(urban) with a level 4 guild holding in the rural province and a level 6 guild holding in the urban.
I believe these are the major rules he discussed, if I’m missing some or got a couple wrong I’m sure he’ll add or correct them.