A castle, or fortification built without the approval of the landed ruler is
an adulterine castle. Most kingdoms regard this as illegal and a threat of
defiance of the landed ruler. Often times the landed ruler chose not to
deal with it, generally because they had their hands full somewhere else.
So, in the case of Osoerde fortifying 2 law holdings in Coeranys, what do
these holdings represent, and how do the people of Coeranys regard the canny
duke. This is a role play issue, as I approach it. The easiest thing for
Coeranys is for the holding to represent bandits and for the people effected
to hate the duke. The implications of the PC`s clearing out the bandits and
destroying their fortifications would make the PC`s appear heroic.
Rather, if you want to vex the players, make use of the factions that always
exist in a place, and have the duke ally with a faction that isn`t getting
what they want under the current PC leadership. Politics is a way to
allocate resources and value, and there is always competition for these
things, so there is the potential for conflict. The hardest conflicts to
solve are the one`s that involve zero-sum situations, where only one side
can win.
Before introducing the fortified law holdings, place a routine problem
before the PC`s about this issue. Introduce spokesmen for both sides of the
dispute, the humble petitioners seeking to redress a problem and the more
likable, well connected spokesmen for the PC`s favorite guild, a local
noble, or sensible townsfolk. These humble petitioners are not very savy
and basically just want the ruler to do somthing that is going to
inconvienience the ruler (lower taxes, allow to them to do something, or get
an advantage against some interest vital to the realm, like fence in vital
pasture land). The other spokespeople frame the debate in terms of its
benefit to the ruler and make it clear that a decision on their side helps
the realm. You many want to make it worth the PC`s while with some
incentive. Some third party might disparage the humble petitioners
(smugglers, disreputable swamp-folk) and have some hot-head whom the PC`s
don`t pay much attention too claim they have more allegience to Jaison
Raenech than they do to the PC`s. You may choose to run this event as a
Matter of Justice event.
If the PC`s give the humble petitioners everything they want, then perhaps
one of their leaders is an agent of Osoerde who can claim that the duke won
them their new rights by intimidating the PC`s. Loyalty for Raenech. If
the PC`s provide a comprimise, have the petitioners unsatisfied (have both
sides unhappy), and willing to turn to Raenech, who claims to have their
best interests at heart. If the PC`s reject the petitioners, they fall into
Raenech`s waiting arms.
A realm turn later, the “random” event is Brigandage-Unrest hybrid. The
loyalty of one province where Raenech has law holdings drops one grade, and
the people who were petitioning the crown before are now striking directly
at their enemies. The model I would use here is the Boston Tea Party, if
you familiar with it. The humble folk cause a serious problem for their
rivals by stealing horses, rustling cattle, raiding a caravan, burning a
building, or beating up a leader of their rivals. The rival faction should
now demand blood.
If the ruler does nothing loses regency for failing to respond to these
attacks on his supporters, and the loyalty reduction is permenent. The
riotous behavior does not continue unless their is fresh provocation.
Jaison Raenech was behind this all, and has spent a realm turn to make it
happen. The players should not know this until much, much later, if at all.
After its clear that the the rulers of Coeranys either won`t occupy the
province or have finished, Raenech throws up his fortifications. He uses
front men, so the spokesmen for Raenech are the sherrifs in question, though
it should be no question who they serve. Perhaps as badges, the sherrifs
wear the symbols of the province from back in the day when these provicnes
had been part of Osoerde.
If the PC`s do nothing, Raenech consolidates his hold. He makes no bold
moves, but steadily works to undermine the loyalty to the provinces in
question toward the PC rulers. He`ll expand his law holdings where he can.
Raenech is looking for Regency from these holdings. Later when he has a
stockpile of regency, when he has driven the law holdings of the PC`s to (0)
or nothing, when the loyalty of the province is poor or rebellious, and when
the PC`s are distracted by some other threat, Raenech will contest a
province and try to get it without military action.
Kenneth Gauck
kgauck@mchsi.com