Originally posted by morgramen@Feb 17 2004, 01:58 AM
[b] I was wondering if someone could clear up how the 3.5 level adjustment rules work please.
I’m also wondering if XP Penalties (like theo ld 2E rules of +/-10% XP) could be used to offset the attribute modifiers. (I don’t see why not, but I’m not well schooled on the “logic” behind the 3E formula).
I’m toying with the idea of NOT balancing the elven attribute modifiers against themselves, and instead, applying either a level adjustment or an XP award mdifier (+10% more XP required to advance a level) in order to balance the race. I’m not sure that requiring an additonal 10% XP in order to advance a level is the same thing as a Level Adjustment (ECL) or not. [/b]
Well, the ‘logic’ of level adjustments is roughly as follows: Level in 3e/3.5e is a rough measure of a character’s overall power. It’s used for gauging how challenging an encounter is, and thus how much XP is earned from the encounter. Level adjustments are determined pretty much on the basis of an optimized character - that is, an ogre fighter is a good choice, an ogre wizard is a pretty horrible choice.
Imposing a level adjustment is pretty much the same as an XP penalty - except it scales in a somewhat different way, and it sets a minimum level for where you should start playing a character (i.e. level 1 with +1 LA characters in a level 2 party).
The technically correct way to do things 3e/3.5e style is to use level adjustments, and it should be done that way as a default.
There’s a couple of weaknesses with level adjustments, though. Depending on the type of character, they don’t necessarily scale all that well, and eventually the bonuses you gained a level adjustment for earlier become pretty meaningless compared to what you’re losing out on. I’ve used a variant in my campaign for a while where characters can pay a flat XP sum instead of taking a level adjustment, depending on the power level of the race in question. It’s not really set in stone, though. The big advantage of using an XP cost is that you can scale things a bit better. A level adjustment can encompass a pretty wide range of power levels. Unearthed Arcana introduced a similar variant, where you can buy away level adjustments at an XP cost as you reach a certain level. The overall effect of that is that the character will level more quickly in the long term, though he’ll always be behind somewhat - without being totally hamstringed by a level adjustment at high levels.
Another way to make level adjustments ‘work’ is to turn them into racial levels. If you deem the racial traits you’re trying to cram in weak enough in general (say, an extra +2 to Charisma or whatever), cram it into a racial level or two. Those levels should be somewhat weaker than normal character class levels, to balance the benefits being given. That especially addresses the issue of survivability. A straight 3rd-level character is a LOT more survivable than a 1st-level character with a +2 level adjustment, and often, the level adjustment doesn’t seem to realistically reflect this.
There’s a lot of things you can do, but a straight 10% XP penalty now and forever sounds like it wouldn’t accomplish anything significatly different from what a straight level adjustment would do.