I mentioned it in another thread, in 2nd ed I tended to keep Mighty Fortress around for most of my games; in 3e I had Swashbuckling Adventures core with handnotes to fill in this role; now that I tend to play True20 more I keep aroudn a small pdf I’m constantly tweaking for it with a listing of stats and periods for firearms. I know this has been debated to death, and so I’m not intending to debate the place of firearms in the setting, although assuming we go by the canon idea that Anuire is 100yw France: there were guns (cannons that is) at Crécy; and of course the Brechtür canon is outright 16th century in many places (although Havens of the Great Bay is… yeah). This is also an age where myth is strong, people still believe strongly in the Fair folk, and well they should, because the Shadow World is always there.
So a lot like discussions of how to integrate psionics or other things: it’s not to sway people, it’s to discuss rules. I assume by default that the artillerists warcard includes guns though. As a note, an artillery park is a huge investment: France and the Ottomans, for a while, were the main artillery forces in Europe with merely 80-100 guns. That’s the period though.
So I’m trying to think up ideas to represent some advances… For now I’ll go modestly and stick to the pre-modern period (so end at the onset of the 30yw).
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The “Mudenisch Trace”
I was tempted to make it the Avanian Trace: Cerilia’s Trace Italienne.
The Trace Italienne was costlier than a traditional fortification, I’m tempted to make it run double or quadruple the cost, although its reserve maintenance still keeps it active at half level (active maintenance levels means the redoubts and auxiliary forts are manned, too).
It also provides better resistance against artillerists and requires long sieges until the invention of the modern mortar in the 17th century. If anything these citadels will make regents love their court mage when they realize just getting an artillery battery or two and an army isn’t enough to faze the bigger cities. The core of it is a fortified city and would tend to follow fortified city rules, assuming that half its level is the city itself. Possibly. -
Crossbowmen
Basically I’m unhappy with the lack of them; they were slow, cheap to raise, often mercenaries, and their weapons, while powerful, were even slower to load than later arquebus.
IMHO they should be the standard archer warcard but with a lower ROF. By comparison, the Longbow archer should likely be the Rjurik archer, have better range, but cost a lot and have better rof, slightly less punch. -
Arquebus
The arquebus/musket eventually replaces the crossbow. It’s faster than a crossbow, costs less than a crossbow, requires even less training than a crossbow, has better range than a crossbow; in fact the earlier had a practical range (at least during drills, drills at 200 yards are recorded) that even had the edge on the longbow; it still remains though in poorer nations or areas with less of certain resources (England’s powder in the 16th century was often lacking in salpeter); it’s still slower, though (it took the prussian drill in the 18th century to equal the longbow’s rate of fire -ROF goes up as range goes down, although it’s not directly correlated, while the Nassau drill asking for 3 shots a minute requires looser balls and reduces range a bit, musket cannons will also be getting shorter: the charleville and brown bess muskets were much shorter than muskets of the 16th century, in fact as short as an arquebus, while carbines/briquettes are closer to a cavalry pistol). Over time the distinction between arquebus (shorter, will later become the carbine) and musket (longer) will accentuate although initially they’re synonymous. The lighter arquebusier are basically the future chasseur, firearm equipped scouts, while the musketeer is the more direct “hold the line” type arquebusiers. They slowly increase in numbers, but until the 30yw they’re still a fraction of the main body of troops (1/6 of a 15th-16th century spanish tercio, 1/3 of William of Nassau’s legions near the 30yw, and up to 1/2 of the force by the beginning of the war of spanish succession: the invention of the bayonette during this war is what allowed the suppression of the last pike troops, well after javelin troops were dropped as light infantry - iirc the half pike half shot ratio was also used by the parliamentarians during the english civil war and the wars of the three kingdoms). -
Dragoons/Pistoliers/Reiter
In this time period, they’re moderately armed pistol cavalry, the protestants loved these for some reason (well okay they were pretty succesful really). These are a 15th and early 16th century phenomenon, costly as they’re equipped with wheellocks, and later becoming known as a lighter hybrid cavalry (although carabiniers and chevaulégers* will also replace them, equipped with carbines instead, but this is beyond the time period I’m describing in this post). It’s pretty interesting as the wheellock more than the other types of firearm actions had a very conflicted perception; on one hand chivalresque pistolier knights used them to devastating effect in charge (and invented by a dutch cavalry captain, Sebastien de Corbion), on the other hand they were sometimes seen as cowardly because they allowed the building of pistols in the first place, and a pistol backstab is basically what killed William of Orange in 1582.
I’m still unsure how to do them; like all cavalry they have the charge bonus, but they also have a missile charge. The short range of a pistol, though, makes it unlikely it would count as missile for the purposes of missile. It also depends on fighting style; the germans would fight with a carracole, that is, shoot and withdraw, while the french huguenots would charge, shoot and draw swords (as the dutch, scots and english later would; at the eve of the 17th century Spain would adopt the pistol and sword for all their cavalry, but the walloons already fought this way).
I’m tempted to count them as a form of knight in terms of cost and muster ability, with missile and slightly lower melee or something.
Snaphaunces or snaplocks exist as of the mid 16th century on earth but are more of a hunter weapon thing and are still seen as unreliable compared to later flintlocks; they also cost more, though less than a comparable wheellock weapon, of which the only common ones will be pistols, wheellock rifles will be a weapon fit for a prince. Shipwise, this is also the period of the last caravels, the golden age of the (real) gallion in the atlantic, and the beginning of the appearance of proper man-o-wars and frigates (along with the schooner). But this is a bit later as well and I’m not as sure about my ideas for the naval system.
One of my problems is pretty much balancing prices, and effect: I have a good idea of the scaling, but little of the way I could balance. Of course inbalance could just be as interesting. I also imagine that regents would not take kindly to their neighbors building up these new types of forts, considering them a likely act of potential aggression, or at least an excuse to build up their own: this would be pretty much what happened IRL though as some of the italian states almost bankrupted themselves over those.
Army sizes for the period should not be too enormous still. Cavalry varies in proportions, but some countries would have up to a third cavalry units (I tend to assume a cavalry unit is smaller than an infantry unit (120-240), and so the heaviest cavalry forces are half the units in an army, where this half becomes a third of the fighting people).
(edit: sorry for the multiple edits, I prefer it to double posting, especially as I’m tweaking some internal data; I’ll also eventually put it together under a more presentable format although feedback, it’s one of the reasons I present it as a draft after all)
*in the time period described, the chevauléger is medium cavalry though, the english demi-lancer.