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-----Original Message-----
From: Darkstar
To: birthright@MPGN.COM
Date: Monday, February 09, 1998 10:19 AM
Subject: [BIRTHRIGHT] - Alternative Ruling of Provinces
>I am working on some rules for ruling province to level 10. Basically
>they work like this.
>
>a. Up until normal maximum the regent must get 10+ to rule the province
>(effected by source holding only)
>b. Above normal maximum the regent must get 10+level he is attempting to
>rule to.
> eg: a level 5/0 province would require a roll of 15+ to rule
>successfully.
>c. A level 10 province is only possible in plains (or province with
>terrain maximum of 10)
>d. To rule to level 10 require a natural 20
Actually, these are already in the rulebook … Check out the Maximum
levels by terrain types in the BR Rulebook in the Domain Design Section.
Also, just previous to the master list of actions in the BR Rulebook is an
paragraph or two on how to do actions. It already states that in order to
rule from a level 5 to a level 6 province, it takes a 16 or better success
chance and not a 10+…
>e. Once a province become level 10 it is possible to rule it again (20+
>again). If you are successful part of the province splits off to become
>a city (Urban terrain) while the rest remains as a province (5/0) or
>(7/0) depending on the normal maximum. It can not be ruled again after
>that.
>This is something I was thinking about last night and would like see
>what everyone thinks.
>
>NOTE: In my campaign I do not allow RPs to be spent on rule action so it
>become a lot harder to rule a province to level 10, especially if an
>enemy mage is opposing the actions (or even a friendly mage)
Well, I have had this same idea, partially and attached is a file in .rtf
format that everyone can read that details a new domain action that I have
developed… It is called “Create Capital City”… This allows for the
“urban” terrain type and allows the regent to establish one Capital city per
Realm. Tell me what you think…
Memnoch
>
>–
>Ian Hoskins
>
>e-Mail: hoss@box.net.au
>ICQ: 2938300
>Home Page: http://darkstar.cyberserv.com
>
>>From the Darkness we came,
>and to the Darkness we will return.
>***************************************************************************
>>‘unsubscribe birthright’ as the body of the message.
>
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{\rtf1\ansi\ansicpg1252\uc1 =
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\sectd \linex0\endnhere\sectdefaultcl =
{*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta =
.}}{*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta =
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owidctlpar\widctlpar\adjustright \cgrid =
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\par=20
\par }{\b\fs20 Create Capital City}{\fs20=20
\par=20
\par }\pard
owidctlpar\widctlpar x2880\adjustright {\fs20 Domain =
Action
\par Action: Domain ab Gb Cost: 1 Gb
\par Base Success: 10+ ab Regency Cost: 0 RP
\par=20
\par }\pard
owidctlpar\widctlpar\adjustright {\fs20 ab With this =
domain action, the regent declares that an already established city =
within a province or sets aside a particular area of=20
a province to be considered the capital city of the entire realm. This =
action is similar to the Create Province action, excepting that she is =
separating an area of a already established province and making it into =
its own separate province. One realm ca
n only have one capital city. =20
\par ab Once a capital city is created, the reigning regent has =
established a new province type, a City (0) province. At that point in =
time, the level of the city may be increased through the Rule Action or =
through the new domain a
ction, Provincial Migration. Since a new province has been created, =
other regents may establish holdings within the city. As far as all =
Domain Actions are concerned, the Capital City is considered to be a =
separate province. However, ruling up the Capit
al City’s province level is 3 times the normal regency and gold bar cost =
of an equivalent rule action of a equal province level.
\par ab An exception to the one capital city rule is that if a =
currently reigning regent has conquered an entire foreign realm (one tha
t was ruled by another regent), he may create an additional capital city =
for the conquered realm, if one has not already been established. =
Additionally, if a non-regent scion happens to forge his own realm out =
of a previously established realm, through w
h
atever means, he may establish a capital city for his new realm. If the =
newly established regent is conquered by either the previous realm that =
held those provinces or another realm, the new capital city is disbanded =
and the population of the conquered c
apital city is absorbed by the parent province (or the province(s) =
closest to the capital city, if the capital province is established =
along provincial borders) using the provincial migration rules under the =
Province Migration Domain Action.
\par ab The cost of this Action is the same as the Create =
Holding/Province Action. However, it cannot be used outside of a =
regent\rquote s already established realm. A capital city cannot be =
created in a level 0 province.
\par }{\b\fs20 ab }{\fs20 This action can be modified only by bidding =
of regency by the regent of the realm. The regent\rquote s law holding =
or the province\rquote=20
s level do not affect the success roll for this action. An example of =
the effects of this action would be the establishment of the Imperial =
City of Anuire.
\par=20
\par }}
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