Ariadne schrieb:
>This post was generated by the Birthright.net message forum.
> You can view the entire thread at:
> http://www.birthright.net/forums/index.php?act=ST&f=2&t=2287
>
> Ariadne wrote:
> [quote = irdeggman] You see I look at this differently. Taking this feat in a setting where magic items are rare is actually power gaming and bypassing restrictions. I mean what is the point (game blance wise)in taking a restriction that is not really a restriction. If a PC is not giving anything up and gaining a whole bunch of things, like are granted by this feat, then there is a serious bust in the way things are being handled, IMO. [/quote]
>
> First it was something to show holes in a system. Naturally every player (or nearly everyone) takes the best for his character, what he can get. And one thing is this feat…
> And OK, if the player playes a neutral or evil character, he has to bite in the sour apple and can slip through no hole 
>
Ach and ouch - and I had just now considred to ask Björn if such exalted
feats would fit my Paladin who is LN 
> And as I said, if a DM handles magical items “normally” (without restrictions), a guy with a “vow of poverty” gains nearly the same as a normal player of same level. He only needs not to “fight” to get some particular “found” magical item…
>
> Oh, I nearly forgot: Using a quarterstaff or similar simple weapon makes it hard to pierce someone’s heart to gain the benefits of bloodtheft (just an idea)…
>
Just break the Quarterstaff into small pieces - Jonathan Harker can do
it and Van Helsing as well so adventurers certainly can 
On the matter of calling the use of that feat as “breaking the rules”
and “power gaming” and whatnot in a world where magical items are rare.
Then every classability that gives magical attacks for free are just as
much more valuable as this feat and “power gaming”. There is no monk in
Birthright, but in other rare-magic worlds to get +3 attacks without
magical weapons is fine, not to mention the +5 Arrows the Arcane Archer
gets for free in a world where to create +5 arrows cost 25% or 50% more
than in other worlds if you actually find someone who would create them…
Even the spells “Greater Magic Weapon” or similar or even ALL SPELLS
are actually powergaming (in a world where a magical weapon +1 is a
heirloom!) as in Birthright Wizards are so rare. We should not allow
Players to select Wizards at all 
bye
Michael