I was thumbing through my birthright rulebooks, and i noticed that there’s quite a few sets of new magical items - potions and rings of ley from the book of magecraft, various items and relics from the book of priestcraft, a whole bunch of stuff from the book of regency (which also mentions some items from the stardard DMG that should be disallowed) and a few miscillainious things from other rulbooks (such as a few swords and stuff in blookdspawn… i think).
Has anyone bothered to re-construct some comprehensive magic item tables including these birthight items? If they have, could you point me in the right direction?
Sorry, I thought i was being pretty clear, but I guess not: here goes:
When you determining magical items found by the party in a stash of treasure, you (might) roll them up randomly using the treasure tables in the DMG (at least in 2nd ed, I dunno about 3rd ed). Then, when you’ve got your treasure type (say, potions or rings - whetever) you roll on the more detailed table to determine more specifically what the item is
I was just wondering whether anyone had created some sort of comprehensive table that included all the birthright magic items (such as rings of ley) whilst excluding non-birthright items like potions of dragon control.
Originally posted by Mr.Froggatt@Dec 21 2003, 12:49 PM
[b] Sorry, I thought i was being pretty clear, but I guess not: here goes:
When you determining magical items found by the party in a stash of treasure, you (might) roll them up randomly using the treasure tables in the DMG (at least in 2nd ed, I dunno about 3rd ed). Then, when you’ve got your treasure type (say, potions or rings - whetever) you roll on the more detailed table to determine more specifically what the item is
I was just wondering whether anyone had created some sort of comprehensive table that included all the birthright magic items (such as rings of ley) whilst excluding non-birthright items like potions of dragon control. [/b]
Rings of ley were artifacts. Artifacts were never included in the random magic item tables - they were always left for the DM to introduce as he saw fit, never a random treasure item. I believe they would have fallen under the “DM’s choice” option for random item tables.
Chap 8 of the BRCS - playtest has a list (3rd ed conversion) of most of the items you are referring to. There are random tables for determining an item’s history as well as abilities and their level modifications - again 3rd ed terminology.
I don’t think I have seen a replacement random item table with “everything” possible in the campaign though.