You read that correctly. Sharp as you always are.
This is stuff from my campaign notes from a game I started running about 12 years ago but I didn’t finish. Over the last week I decided to put them down on computer from memory. I thought it’d be fun to present it as a boxed set above. I was wondering if there would get any activity here.
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Birthright: Shadows of the First Kingdom
An Adurian Campaign Setting Expansion
Overview
Long before Cerilia rose in song and steel, before the Gorgon ruled, and before the shadow fell in full, there was Aduria—a land of ancient oaths, broken empires, and forgotten gods. This boxed set explores the northwest and central coastlines of Aduria, reconnecting the world of Birthright to the origin of its great peoples, and revealing the true cost of Azrai’s corruption.
Table of Contents
- Introduction: The Forgotten Continent
- Calientha and the First Order of Kings
- The Mistbound Celtic Isle: Tir Braonán
- Skeldraugur and the True Vos
- The Fell Vos and the Broken North
- The Ashen Wall and the Curse of Aduria
- The Anuirean Colonies
- The Veiled Spires and the Yak-Men
- The Djinn Coast and Elemental Corruption
- The Golden Savanna and the Beast Kings
- The Yaun-ti-Spine Peninsula and Tharaug
- New Domain Mechanics and the Curse
- Legendary Characters and Awnsheghlien
- Adventure Hooks and Campaign Arcs
Chapter 1: Introduction — The Forgotten Continent
Aduria was the cradle of the human tribes, the land they fled from, and the battlefield of Azrai’s first rise. Though largely abandoned in the modern age, it still echoes with ancient magic and horrors. The gods may have died at Deismaar, but the land remembers.
Chapter 2: Calientha and the First Order
A realm ruled by Queen Aliénora, the last living scion of the First Order of Kings. Her bloodline is pure and powerful, stretching back before Deismaar. Her court is a soul-forge of virtue and chivalry. Though untouched by the curse, she is bound to guard the last vestiges of true kingship.
Notable NPCs:
- Queen Aliénora – Undying regent of Calientha.
- Calerain – The Undefeated, guardian of the Sword of Power.
- Kaelros – Her fallen son, now the Horned King.
Chapter 3: Tir Braonán — The Mistbound Isle
A holy island veiled in impenetrable mist, guarded by Tuarann, the Unicorn Lord. It is the last untouched land of the First Order. The spectral remnants of Azrai’s army haunt the fog, held in check for millennia.
Chapter 4: Skeldraugur and the True Vos
North of Calientha, the peninsula known as Skeldraugur is home to the Tharnar, the true Vos. They never fell to Belinik, instead following Vorynn’s teachings. Their magic, Runelaga, is based on moonlight, runes, and fate.
Mythic Defender:
- Asgryth the Winged Woe – A male valkyrie ersheghlien who battles the mist-bound spectral armies.
Chapter 5: The Fell Vos
Corrupted Vos tribes—known as Skarn—raid the Tharnar, corrupted by bloodlust and war. Warbands like the Bonehowlers and warlords like Hrulf the Blood-Masked tear through fjord domains.
Chapter 6: The Ashen Wall and the Curse of Aduria
The Ashen Wall marks the scar of Deismaar’s aftermath. Beyond it lies the land changed. Tharaug, the World-Coil, anchors the Curse of Aduria—a spiritual disease that resists domain magic and corrupts the divine.
Curse Mechanics:
- Blooded characters suffer backlash.
- Divine connections are severed.
- Domain magic fails or twists.
Chapter 7: The Anuirean Colonies
Scattered coastal settlements west of Mieres cling to Anuirean ideals but are fractured, adapting to the corrupted land. These include frontier warlords, failed governors, and heretical priests.
Chapter 8: The Veiled Spires
A mountainous southern wall houses the Yak-Men, secretive psionic sorcerers descended from Azrai’s pactbound servants.
Chapter 9: The Djinn Coast
Once a mirror of the Djafra, now a land of corrupted genie-worship and necromancy. Cities are ruled by pact-bound sorcerer-kings, their towers chained to bound elementals.
Chapter 10: The Golden Savanna
Ruled by beast-lords—centaur kings, lion-headed warlords, and rhinoceros shamans—the savanna is primal and vibrant. Spirit totems shape daily life, and the land itself judges rulership.
Chapter 11: The Yuan-ti-Spine and Tharaug
Southernmost Aduria houses the yuan-ti empires, the first human servants of Azrai. Their greatest act was summoning Tharaug, the dragon awnsheghlien whose very presence sustains the Curse.
Tharaug:
- World-class boss, like Deathwing.
- Curse aura damages magic, kills hope.
- Bound to Aduria, unable to leave—but watching Cerilia with hunger.
Chapter 12: Domain Rules and Curse Effects
- New rules for Curse-Tainted Domains
- Mechanics for Runelaga and Moon-Sorcery
- Bloodline loss, dream-invasions, and spectral raiders
Chapter 13: Legendary NPCs & Awnsheghlien
- Aliénora – Undying Queen
- Calerain – The Argent Thorn
- Kaelros – The Horned King
- Tharaug – The World-Coil
- Ylsa of the Silver Flame – Seer of the North
- Ssazhil – Yuan-ti Hierophant
- Ishkhaara – Necromantic Matron
Chapter 14: Campaign Arcs
- The Sword Shall Rise – A king-to-be emerges.
- The Curse Shall Break – Rituals to sever Tharaug’s hold.
- The Wild Hunt Returns – Prophecy awakens the mists.
- Echoes of Deismaar – The gods’ remnants shift again.
This boxed set provides everything needed to launch a campaign in Aduria—from courtly intrigue to survival in cursed wilderness, from sacred oaths to the fall of titans. The Shadow rose here first… and it has never truly fallen.