Gary <geeman@SOFTHOME.NET> said:
> Elemental Control (An, Ba, Ma, Re)
[snip]
> The hit dice of the summoned elemental is equal to the amount of BP
> spent on this ability. By spending 6BP you summon a 6HD elemental. (One
> could tweak this however one likes using a system the Monster classes
> presented in Savage Species.)
> By spending +2 BP you triple the amount of time the elemental remains
> after you stop concentrating.
> By spending +2 BP you can summon two elementals per week (but only one
> at a time.)
> By spending +2 BP you can summon any creature from the elemental plane
> associated with your derivation of HD equal to or less than an elemental
> you are able to summon.
> By spending +2 BP you are able to summon elementals from one of the
> elemental planes adjacent to the plane associated with your derivation
> (magma, steam, etc.) Note: you may continue to spend BP in order to gain
> access to more planes adjacent to the ones you currently have access to.
> By spending +2 BP you are rendered immune to all attacks from
elementals
> that you are able to summon.
Excuse my for my naivity, but I don`t understand how the +2 BP works
here. Are you saying that if I was granted 5 BP by the gods and my
bloodline, then I could spend 3BP on Elemental Control which would
enable me to summon a 3HD elemental for 4 rounds. But if I spent another
2BP, could I use all of the above listed bonuses? And summon a 5HD
elemental for 6 rounds? Or does that only allow me access to one of the
listed bonus per +2BP spent?
Or is the 3BP I spent already 1BP to get the ability +2BP for the
bonus/es? If so, what would another +2BP do?
Are the +2BP bonuses permanent, or can I change them at will during the
game?
Can I have reserve BP that I can use to power up any blood ability I
have? If so, how many times can I do it and what is the cost?
I realise that a lot of this is nothing like the original 2E Birthright
design, but I thought it best that I point out that for someone like me
(a 3E novice and a linguist), there are a number of ways to read these
suggestions.
And I strongly suggest/remind people that the best option for 3E
Birthright is to just write the basic rules first as a framework. Then
once everyone is aware of what shape the new Birthright has taken, we
can start writing any new rules to introduce new character
classes/races/bloodline abilities etc.. This seems to be the apporach
that the BRCS developers have taken, with a lot more detailed stuff
coming later in the Atlas. But they better watch they havent added too much to the base rules already. Just because 3E DnD now allows "Martian Nuclear Physicists"[1] doesnt mean that the new BR has to as well. Get
the basics to work, then allow for more.
Sorontar
[1] I know it doesn`t but look at the arguments about Noble etc.. Worry
about these later.
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