At 05:44 PM 12/20/2004 +0100, Hrandal wrote:
>I`m not sure fashion should be rewarded with any kind of bonus, to be
honest. I`ve seen plenty of girls wearing “fashionable” stuff that looked
>completely weird (skirt over trousers anyone?) :rolleyes: Psychology
>studies have shown that the main reason girls tend to follow fashions is
>to impress other girls, not to impress men (mind you, young men are
>supposed to be spending more on fashion clothing these days, so maybe the
>trend is no longer limited to girls.)Anyway, I`d say fashion is to do with
peer pressure, not actual attractiveness, hence you should be punished if
you don`t keep up with it (akin to not having the jewellry to accompany a
>courtier`s outfit in the PHB) rather than rewarding it if you do. True
style comes from within, and is largely to do with self-confidence and
natural good looks, which is basically what CHA represents anyway.
Lots of what goes on in fashion makes me want to put a gun to my head, but
that aside there is a social factor involved in that one needs to have the
right clothes, jewelry and other things in order to be considered a member
of a certain social group. This isn`t necessarily just amongst the
nobility, of course, but it is certainly more expensive and taken to an
extreme in the upper social classes. I`ve seen a few games in which
characters are expected to spend a certain amount of their money in order
to maintain the lifestyle that supports their social level–which has its
own set of modifiers and game mechanics. In BR/3.5 terms, a diplomacy
check made by someone from the peasant rank of society upon a member of the
aristocracy is going tougher than one made between social peers.
On the whole, I think youre right in the way it should be handled. Its
more a system of penalties rather than bonuses. At most, one could argue
that a finely crafted, au currant (expensive) set of clothes might warrant
a sort of masterwork bonus to interaction checks made in social conditions,
but I wouldn`t go for anything beyond that.
Gary