Times for performing actions are either a domain round, or free. This can
be interpeted as allowing infinite free actions in a domain turn. A
solution Ive seen is to limit free actions to the characters level.
A solution I like better is to clock actions in terms of days. A Cerilian
month is 32 days, so 96 days are available each turn to operate in.
When listing an action in days, it doesnt mean you spend a solid 8 or 12 hours working on it, x days in a row, and its done. A Decree that takes
a day would probably be drafted in an evening after dinner with a couple
of close advisors, reviewed a couple of days later during the Dukes Court for public comment, copies sent out to vassals thereafter, theyd have a
chance to stop by in a week or so and note their concerns, then it gets
sent to the clerk for proper writing up, and finally is read aloud by the
Duke`s herald from the steps of the manor while the Duke looks on in
approval, maybe a month after he originally conceived the idea. Total
time expended, maybe a day of effort.
Domain actions take three weeks (24 days on Cerilia).
Realm actions take a full month (32 days).
Free actions take a day, in general.
Character actions like travel or adventuring can be clocked in terms of
days out of the court, and may or may not interfere with getting in a full
3 domain actions in a season.
I might make a change such as having declare war be 1 day, move troops 1
day per war move per army group, unless the regent is leading the troops,
in which case each war move takes 8 days. Have to think about that one.
A lieutenant adds 3 weeks to the regents total. Adding more lieutenants doesnt give more time because at that point the regent is eating into
his own work time checking on numerous lackeys each day, and there`s no
net gain.
Other possibilities:
-Collecting taxes takes a week, or perhaps a day/holding.
-Running a trade route(s) takes time, a day/route maybe.
-Realm spells could take 24 days to cast, unless your holding is higher
than the required level, then casting time is less. Alchemy requires a
source (1); Cast it from a source (5) and you can grind it out in 5 days.
That could be abusable, hmm.
-Priests might lose 4 days/month, 12 total, because of responsibilities on
weekly holy days, but their free agitate is included in those days.
-Build or Fortify could take a day per GB you spend that turn.
-Mustering EACH unit takes a day, not 1 day/whole muster.
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
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