> -----Original Message-----
> From: Birthright Roleplaying Game Discussion
> [mailto:BIRTHRIGHT-L@ORACLE.WIZARDS.COM]On Behalf Of mhelles
> So, is there a simple (but standardized and agreed-upon) DM-way
> of calculating regency income collection that we could use in the
> d20 Atlas?
Well sure there is: that from the 2e book. Regents collect RP from a set of
holdings they qualify for based on class up to the level of their bloodline
score.
The rub comes in “that they qualify for based on class.” There is a
standarization (give in the tables in the original Rulebook, but the nature
of classes has largely changed between 2e and 3e. This has let to much
debate on what holdings multi-classed character should draw RP from. I
suspect that I can anticipate much of the range of opinion with the
following classification:
1.) One character/One Class. This school holds that at the domain level, you
can really only do one thing well, and that multiclassed Regents must select
one of their classes as a Primary class. Once that is done, proceed to
Tables from the Rulebook, and collect RP from those holdings. Opponents of
this school complain that it tosses or diminishes a key aspect of the 3e
upgrade. Strengths is that it remains as close as possible to the original
rules, and is therefore as close to universally understood and easily used
as possible.
2.) All Classes Evenly. This school holds that since a key feature of 3e is
ease of multiclassing, this feature should apply on the domain level as
well. Regents proceed to the Rulebook, find the holdings that apply to all
character classes, and collect RP from all those holdings. Opponents of this
school complain that it is too generous; restrictions on multiclassing in 2e
were an important part of domain-scale game mechanics/balance which is lost
by this school. The school counters that Bloodline score is still a hard
limit on RP collection, and that this should be sufficient. Strengths are
that it follows as close as possible with the 3e rules and thus is easiest
for new players to understand.
3.) All Classes, with Limitations. This school tries balance between the two
extremes above, but usually to the statisfaction of none. The school holds
that RP should come from all classes as in the All Classes Evenly school,
but that balance/separation valued by the One Character/One Class school can
be provided through a separate mechanic. This seems to be the school adopted
by the writers of the BRSC, for obvious reasons. The complaint, however, is
that in doing so the rules for RP collection have become needlessly baroque.
I think the real question is/should be: can we come up with a different
“separate mechanic” for school #3 which can be agreed upon. This can then be
listed in the BRCS as an Optional Rule and still leave proponents of School
2 happy. If we can come up with such a mechanic, then we streamline RP
collection rules for both the BRCS and the Atlas, which can then be written
up according to School 2.
I personally think that a good way to refocus on the importance of classes
at the domain level is to use class-specific skills as the appropriate skill
check (rather than Administrate) on the Create Province/Holding Action, the
Rule Province/Holding Action, and the Contest Province/Holding Action (which
I call the CRC actions). Thus, the skill check to use a CRC action on Guilds
would require a check based on skills that rogues are most likely to
possess. Skill checks for CRC actions involving Temples are based on skills
that priests are more likely to possess. Etc.
I still think that the Domain Skills concept that I proposed earlier would
be the best concept for this. Note also that as I laid it out, it actually
DOESN`T have to increase the total number of skills over which characters
spend their skill points. It does change somewhat the choices that
characters who are functioning at the domain level make when they level up.
For example a rogue who had a domain might be more inclined to spend some
skill points in Knowledge(Geography) rather than Pick Pocket if it improved
his Guildcraft score. A rogue without a domain would wiegh these skills
differently. The concept is reasonably simple mathematically (requirely only
the ability to average a few numbers) and would change only when a charater
levels up.
Mark V.
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