At 11:10 AM 7/1/97 +1000, Jeremy Scrimes(araqyl@spin.net.au)wrote:
>
>I LIKE the aspect of choice for DMs… The basic rules for ruling realms
>are there, and rules for expanding realms are there, and rules for vassals
>so that large realms aren’t sluggish giants are there - if the player can’t
>use those rules to create a realm that is “an empire” (which is usually a
>self-appointed title for a realm anyway!), then they don’t deserve one. And
>if the DM can’t use those rules to predict (and create appropriate)
>opposition to the player’s budding “empire”, then the DM should probably
>hand over control of this campaign to somebody who has the necessary skills
>to give the player(s) the finest role-playing experience of building an
>empire that is possible.
>
I have to agree with you. One of the many things I love about BR is the fact
I can speak to any BR DM and know that his game will be little like mine at
all. But we still have common ground and rules with which to compare our
experiences. Almost every other campaign setting has both its past and it
future written out for them by designers, and that bores me. I love creating
the entire experience with my PCs. Being able to weave our own intricate
plotlines without having to worry about bucking the “planned” vision of BR
makes it all that much better. Who, if anyone, will be the new Emperor is up
to the DM and Players. Not someone who will never sit at the gaming table
with you. Well thats my 2GBs.
Sepsis, richt@metrolink.net
“War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied.”
-Sun Tzu,(The Art of War)-
BR Netbook: http://www.box.net.au/~hoss/birth.html