How about a compromise? DR 4/pierce or slash?
Originally posted by Athos69@Oct 23 2003, 11:18 PM
How about a compromise? DR 4/pierce or slash?
Isn’t DR 4/slashing or piercing what I originally put down at the start of this thread?
It just seemed like the right value to me.
If you want to check it down, you could simply try and check what the average value is for an one-handed martial bludgeoning weapon (by the way, there is only one such weapon, the warhammer) and then halve it, rounding down as normal. The number one comes up with is 4 (1d8, maximum 8, halved = 4). So, I think that Raesene Andu provided us with the best DR.
somone woth strength mod of +2 would do 1d8+3 with the 2 hadnded warhammer the array would be 4 - 11..
My argument is thet if we are to use the simple version of DR,
the 5, 10, or 15. then lets do thet.
to have it 3 or 4 is something difrent from the trio. and therefore more complex.
:ph34r:
and realy a DR vs Bludgening isint thet much of a advantage. Anyone woth some knowledge of dwarfs would know to bring something else, like a sword, to a masacure of dwarfs.
:ph34r:
I’d say give them DR equal to their Constitution modifier, overcome only by slashing weapons. Their flesh is dense and rigid enough to absorb the impact of hydrostatic shock (from piercing weapons) as well as the normal momentum from a bludgeoning weapon.
Thus, your average peasant dwarf would have a DR of 1/slashing, while your big-bad-hero-dwarf would have a DR of 5/slashing.
EDIT: Duh. I said piercing, when I meant slashing. All is fixed now.
At 11:40 PM 10/24/2003 +0200, Mourn wrote:
> I`d say give them DR equal to their Constitution modifier, overcome
only by piercing weapons. Their flesh is dense and rigid enough to absorb
the impact of hydrostatic shock (from piercing weapons) as well as the
normal momentum from a bludgeoning weapon.
Thus, your average peasant dwarf would have a DR of 1/slashing, while
your big-bad-hero-dwarf would have a DR of 5/slashing.
I have to say I rather like that… I like the sliding scale effect it
creates and the fact that one can`t just take a 2x4 to an elderly dwarven
female unless she`s still somewhat hardy…
Gary
On Fri, 24 Oct 2003, Mourn wrote:
> I`d say give them DR equal to their Constitution modifier, overcome
> only by piercing weapons. Their flesh is dense and rigid enough to
> absorb the impact of hydrostatic shock (from piercing weapons) as well
> as the normal momentum from a bludgeoning weapon.
Simple, effective, elegant. Makes descriptive sense- some dwarves are
tougher than others. Bloody brilliant. This is a keeper.
–
Daniel McSorley
Originally posted by DanMcSorley@Oct 25 2003, 11:40 AM
Simple, effective, elegant. Makes descriptive sense- some dwarves are tougher than others. Bloody brilliant. This is a keeper.
I agree, a very neat solution to DR for dwarves.
I’ll make the necessary changes to revised version of Chapter 1. Good work Mourn.
Originally posted by Raesene Andu+Oct 25 2003, 05:14 AM–></span><table border=‘0’ align=‘center’ width=‘95%’ cellpadding=‘3’ cellspacing=‘1’><tr><td>QUOTE (Raesene Andu @ Oct 25 2003, 05:14 AM)</td></tr><tr><td id=‘QUOTE’> <!–QuoteBegin–DanMcSorley@Oct 25 2003, 11:40 AM
Simple, effective, elegant. Makes descriptive sense- some dwarves are tougher than others. Bloody brilliant. This is a keeper.
I agree, a very neat solution to DR for dwarves.
I’ll make the necessary changes to revised version of Chapter 1. Good work Mourn. [/b][/quote]
Danke. Always glad to see good mechanics appreciated. ![]()
so a dwarf with low con is so much more weaker then his cosens with higer con,
hig con already gives you more Hp, so its much harder to kill you. now to give thows with hig Hp more DR then thows with low Hp. This will make Con wery primery for any dwarf.
I like the idee, it works so fine, giving the dwarfs with low Con so many waknesses, basicly low Con = fragle as a human.
:ph34r:
Originally posted by Mourn+Oct 26 2003, 02:55 AM–></span><table border=‘0’ align=‘center’ width=‘95%’ cellpadding=‘3’ cellspacing=‘1’><tr><td>QUOTE (Mourn @ Oct 26 2003, 02:55 AM)</td></tr><tr><td id=‘QUOTE’> [quote]Originally posted by -Raesene Andu@Oct 25 2003, 05:14 AM
[b] <!–QuoteBegin–DanMcSorley@Oct 25 2003, 11:40 AM
Simple, effective, elegant. Makes descriptive sense- some dwarves are tougher than others. Bloody brilliant. This is a keeper.
I agree, a very neat solution to DR for dwarves.
I’ll make the necessary changes to revised version of Chapter 1. Good work Mourn. [/b][/quote]
Danke. Always glad to see good mechanics appreciated.
[/b][/quote]
Mourn, it is only natural that we would appreciate it! It is fabulous, not to mention really B) ! You have big thumbs up from my part for this one!
It might be prudent to give dwarves DR 1+ Con bonus rather than just their
Con alone.
Gary
On Mon, 27 Oct 2003, Gary wrote:
> It might be prudent to give dwarves DR 1+ Con bonus rather than just their
> Con alone.
I dunno, the average Con for dwarves is already 12, so even an average
dwarf has 1/sharp thingies DR. At that point, we`re down to tweaking, and
it`s hardly worth worrying about.
–
Daniel McSorley
I’d say either (CON modifier or 5)/slashing or piercing anything else is nit picking, IMO. 5 is the standard DR but CON modifier is a very intriguing system that slides rather nicely (and diminishes with aging).
I vote for ((1 + CON bonus) times (square root of character level)).
This way we figure in both abilities and experience, making the ability
useful at all levels of play.
That would really improve the BRCS.
Cheers
Bjørn
On Tue, 28 Oct 2003, [iso-8859-1] Bjørn Eian Sørgjerd wrote:
> I vote for ((1 + CON bonus) times (square root of character level)).
> This way we figure in both abilities and experience, making the ability
> useful at all levels of play.
Die, die, die. Square root. Hah.
–
Daniel McSorley
At 02:37 PM 10/27/2003 -0500, Daniel McSorley wrote:
>I dunno, the average Con for dwarves is already 12, so even an average
>dwarf has 1/sharp thingies DR. At that point, we`re down to tweaking, and
it`s hardly worth worrying about.
I suggested it because its such a mainstay of dwarves... I dont think it
should ever be 0. No dwarves would have 0 DR if using the standard array,
but if one were rolling characters it`s a possibility.
The other thing that occurs to me, is that magic and certain special
abilities can raise ability scores, along with the ability score increases
of levelling up, so if one got +2-5 to ones ability score a dwarfs
constitution to go as the mid to upper twenties for a +7 to +9 bonus, maybe
even +10. In that context, is everyone still cool with that being the
basis for their DR?
Gary
Gary, there really is a way to go round such things:
[ul]
[li]A dwarf rarely has a Constitution sore of 11 or lower. Trust me on this one.[/li][li]Players will further avoid making such characters.[/li][li]Ability increases earned by levels would be a way around the problem you mentioned (low Con).[/li][li]As for ability boosting thingies, there could be an extra line: [/li]> The number assigned to the DR takes only the dwarf’s natural ability score into account; inherent and racial bonuses of course apply, since they are permanent, but no other bonus to Constitution applies for this ability.
[/ul]
At 12:23 AM 10/28/2003 +0100, Bjørn wrote:
>I vote for ((1 + CON bonus) times (square root of character level)).
>This way we figure in both abilities and experience, making the ability
>useful at all levels of play.
Square roots aren`t terribly difficult math in the digital age, of course,
but I find it loses more people than it attracts if one goes much beyond
add, subtract, multiple and divide. Even decimal places and using more
than two of those operations or more than three operands seems make eyes
start to glaze over unless they have a nice, comfy section of a character
sheet to write those numbers.
Dont get me wrong, Im an old Megatraveller guy. Fire, Fusion and Steel
is one of the coolest RPG books of all time IMO. Most folks, however,
aren`t so keen on too much math.
Gary