I was looking rules and I thought up a new system that might work well in a 4th edition Birthright setting. If people seem even somewhat interested I can expand the idea.
4th edition has a pretty solid system of attack and defense. I was thinking we could apply this to a realm level for the success of actions. Here are my thoughts.
Each holding would have an attack and defense number.
Law (half bloodline score + Law holding + class modifier)
Guild (half boodline score + Guild holding level + class modifier)
Temple (half bloodline score + Temple holding level + class modifer)
Source (half bloodline score + Source holding level + class modifer)
Province (half bloodline score + Province level + half character level)
Defense of each holding would follow a similer pattern
Law (10 + half bloodline score + law holding + class modifier)
- you can follow the pattern for the rest.
Certain classes are better prepared to defend certain holding types. If the class favors the holding type they get a +5 to both attack and defense. If they are neutral to the holding it is 0 modifier. Some classes are ill prepared to handle certain types of holdings and receive a -5 modifier.
Warrior - Favored - Law, Neutral - guild, No relation - Source, Temple
Priest - Favored - Temple, Neutral - Law, No relation - Source, guild
Rogue - Favored - Guild, Neutral - Law, No relation - Source Temple
Wizard - Favored - Source, Neutral - nothing, No relation -Temple, Guild, Law
Many of the domain actions use attack and defense values for success.
Contest Holding - Holding attack vs. Holding defense
Contest Trade route - Holding attack vs. guild defense
Create Holding - Holding attack vs. Base DC
Create Leyline - Source attack vs. Province Defense
Create Trade Route - Guild attack vs. Base DC
Espionage - Guild or holding attack vs. various defense
Rule Holding - Hold Attack vs. Same holding defense
Rule Province - Province Attack vs. Province defense
Regency battle - Once per month a regent can call a regency battle on one of their actions. One that single action they can spend regency to effect the outcome of the roll. Once declared any regent in the area can spend for or against the action. The regent can only focus all of his personal energy to one action. If the regent is doing an action that is effecting multiple provinces then he can choose one province to declare regency battle.
If a regent declares a regency battle against you … this doesn’t count against your decleration and you can spend freely against or for the other regent.
Each of the domain actions would cost a base amount of regency. This should be a static amount. Every time the regent wants to contest holding it will cost 5 regency.
Certainly a much different way to go about it. The numbers above aren’t really balanced but wanted to give you a feel for what I was thinking.
-BB