Bloodline Feats and Power Selection
Blooded Scion (Scion);
Prerequisites: Human, Dwarf, Half-Elf, Halfling, Hill Giantborn, or Sharakim of 1st level, or upon being invested/performing usurpation
Benefit: Choose a derivation. Gain one Minor blood ability. If your Charisma bonus is +2 or greater, you also gain one new Minor blood ability each time you gain a new character level, until you reach your limit, which is a total number of Minor abilities equal to your Charisma bonus.
Derivations and Minor Abilities
•Anduiras: The blood of Anduiras, the old god of noble war runs through your veins. Minor Abilities: Animal Affinity, Bloodmark, Courage, Detect Lie, Detect Life, Healing, Heightened Ability: Charisma, Heightened Ability: Strength, Iron Will, Long Life, Major Resistance: Charm, Resistance.
•Azrai: You have the blood of Azrai, the old god of shadows and evil running through your veins. Minor Abilities: Alertness, Alter Appearance, Animal Affinity, Bloodmark, Death Touch, Detect Illusion, Detect Life, Fear, Heightened Ability: Charisma, Heightened Ability: Intelligence, Iron Will, Long Life, Major Resistance: Charm, Major Resistance: Poison, Poison Sense, Resistance
•Basaïa: You have the blood of Basaïa, the old goddess of the sun running through your veins. Minor Abilities: Alertness, Animal Affinity, Bloodmark, Detect Illusion, Detect Lie, Detect Life, Healing, Heightened Ability: Intelligence, Light of Reason, Long Life, Major Resistance: Poison, Resistance
•Brenna: You have the blood of Brenna, the old goddess of commerce and fortune running through your veins. Minor Abilities: Alertness, Alter Appearance, Animal Affinity, Blood History, Bloodmark, Detect Illusion, Detect Lie, Detect Life, Heightened Ability: Dexterity, Long Life, Major Resistance: Charm, Major Resistance: Poison, Resistance
•Masela: You have the blood of Masela, the old goddess of the seas running through your veins. Minor Abilities: Animal Affinity, Blood History, Bloodmark, Detect Illusion, Detect Lie, Detect Life, Direction Sense, Long Life, Major Resistance: Poison, Resistance
•Reynir: You have the blood of Reynir, the old god of nature running through your veins. Minor Abilities: Alertness, Animal Affinity, Bloodmark, Detect Illusion, Detect Lie, Detect Life, Direction Sense, Forest Walk, Healing, Heightened Ability: Constitution, Iron Will, Long Life, Major Resistance: Charm, Major Resistance: Poison, Poison Sense, Resistance
•Vorynn: You have the blood of Vorynn, the old god of the moon and all things arcane running through your veins. Minor Abilities: Alter Appearance, Animal Affinity, Blood History, Bloodmark, Detect Illusion, Detect Lie, Detect Life, Heightened Ability: Wisdom, Long Life, Mebhaighl Sense, Resistance
Renowned Scion (Scion);
You have unlocked the major abilities of your divine blood.
Prerequisites: Blooded Scion feat and either character level 9+ or bloodtheft of an Renowned or an Exalted Scion
Benefit: Gain one Major blood ability. If your Charisma bonus is +4 or greater, you also gain one new Major blood ability each time you gain a new character level, until you reach your limit, which is a total number of Minor abilities equal to your Charisma bonus minus two.
Derivations and Major Abilities
•Anduiras: Major Abilities: Animal Affinity, Battlewise, Bloodtrait, Courage, Detect Life, Divine Aura, Enhanced Sense, Healing, Long Life, Major Resistance: Charm, Protection from Evil, Resistance, Unreadable Thoughts
•Azrai: Major Abilities: Animal Affinity, Battlewise, Bloodform, Charm Aura, Death Touch, Detect Life, Divine Aura, Enhanced Sense, Long Life, Major Resistance: Charm, Major Resistance: Poison, Major Resistance: Non-magical Attacks, Persuasion, Resistance, Unreadable Thoughts, Wither Touch
•Basaïa: Major Abilities: Animal Affinity, Bloodtrait, Character Reading, Charm Aura, Detect Life, Divine Aura, Enhanced Sense, Healing, Light of Reason, Long Life, Major Resistance: Poison, Protection from Evil, Resistance, Unreadable Thoughts
•Brenna: Major Abilities: Animal Affinity, Bloodtrait, Character Reading, Charm Aura, Detect Life, Divine Aura, Enhanced Sense, Home Hearkening, Long Life, Major Resistance: Charm, Major Resistance: Poison, Major Resistance: Non-magical Attacks, Persuasion, Protection from Evil, Resistance, Unreadable Thoughts
•Masela: Major Abilities: Animal Affinity, Bloodtrait, Detect Life, Divine Aura, Enhanced Sense, Long Life, Major Resistance: Poison, Major Resistance: Non-magical Attacks, Protection from Evil, Resistance, Sea Song, Unreadable Thoughts
•Reynir: Major Abilities: Animal Affinity, Bloodtrait, Detect Life, Divine Aura, Enhanced Sense, Forest Walk, Healing, Long Life, Major Resistance: Charm, Major Resistance: Poison, Protection from Evil, Resistance, Unreadable Thoughts
•Vorynn: Major Abilities: Animal Affinity, Bloodtrait, Character Reading, Detect Life, Divine Aura, Enhanced Sense, Long Life, Mebhaighl Sense, Protection from Evil, Resistance, Unreadable Thoughts
Exalted Scion (Scion);
You have unlocked the great abilities of your divine blood.
Prerequisites: Renowned Scion, Regency, and either character level 15+ or bloodtheft of a Regent with the Exalted Scion feat.
Benefit: Gain one Great blood ability. If your Charisma bonus is +6 or greater, you also gain one new Major blood ability each time you gain a new character level, until you reach your limit, which is a total number of Minor abilities equal to your Charisma bonus minus four.
Derivations and Great Abilities
•Anduiras: Great Abilities: Animal Affinity, Bloodtrait, Courage, Detect Life, Divine Aura, Divine Wrath*, Elemental Control, Enhanced Sense, Healing, Long Life, Major Resistance: Charm, Major Resistance: Magic, Protection from Evil, Regeneration*, Resistance
•Azrai: Great Abilities: Animal Affinity, Berserker’s Blood*, Bloodform, Charm Aura, Detect Life, Divine Aura, Enhanced Sense, Invulnerability*, Long Life, Major Regeneration*, Major Resistance: Charm, Major Resistance: Poison, Major Resistance: Non-magical Attacks, Major Resistance: Magic, Regeneration*, Resistance, Shadow Form, Touch of Decay, Travel, Wither Touch
•Basaïa: Great Abilities: Animal Affinity, Bloodtrait, Charm Aura, Detect Life, Divine Aura, Divine Wrath*, Elemental Control, Enhanced Sense, Healing, Invulnerability*, Light of Reason, Long Life, Major Resistance: Poison, Protection from Evil, Resistance, Travel
•Brenna: Great Abilities: Animal Affinity, Bloodtrait, Charm Aura, Detect Life, Divine Aura, Home Hearkening, Long Life, Major Resistance: Charm, Major Resistance: Non-magical Attacks, Major Resistance: Poison, Protection from Evil, Resistance, Shadow Form, Travel
•Masela: Great Abilities: Animal Affinity, Bloodtrait, Detect Life, Divine Aura, Divine Wrath*, Elemental Control, Enhanced Sense, Long Life, Major Resistance: Poison, Major Resistance: Non-magical Attacks, Protection from Evil, Resistance, Travel
•Reynir: Great Abilities: Animal Affinity, Bloodtrait, Detect Life, Divine Aura, Elemental Control, Forest Walk, Healing, Long Life, Major Regeneration*, Major Resistance: Charm, Major Resistance: Poison, Major Resistance: Magic, Protection from Evil, Regeneration*, Resistance
•Vorynn: Great Abilities: Animal Affinity, Berserker’s Blood, Bloodtrait, Detect Life, Divine Aura, Enhanced Sense, Invulnerability*, Long Life, Major Resistance: Magic, Mebhaighl Sense, Protection from Evil, Resistance, Travel
Blood Focus [General]
Your abilities are hard to resist.
Prerequisite: Blooded Scion feat
Benefits: Add +2 to the Difficulty Class for all saving throws against your blood abilities. You get a +2 bonus to your character level checks (1d20 + character level) to beat a creature’s spell resistance.
Bloodline Prodigy [General]
One of your blood abilities can be used more often and to greater effect.
Prerequisite: Blooded Scion feat
Benefits: All variable, numeric effects of the blood ability are increased by one-half. Additionally, if the ability has a limited number of uses over a given time period, the ability can be used twice as often.
Fitness of the Blood (Scion)
You have learned to focus the power through your healthy constitution.
Prerequisites: Blooded Scion feat, Constitution 13+
Benefit: The maximum number of blood abilities, whether Minor, Major or Great, are based on your Constitution bonus rather than Charisma bonus.
Vigor of the Blood (General)
You have learned to focus the power through your physical strength.
Prerequisites: Blooded Scion feat, Strength 13+
Benefit: The maximum number of blood abilities, whether Minor, Major or Great, are based on your Strength bonus rather than Charisma bonus.
Mixed Bloodline (Scion)
You have a very rare facility due to a balance of two bloodline derivations
Prerequisite: Blooded Scion feat
Benefits: Chose a second derivation from a second old god. You may choose abilities from this alternate derivation as well as your original one, though your total number of abilities doesn’t change.
Dedicated Scion (Scion)
You have found greater depths of your blood abilities.
Prerequisite: Blooded Scion feat
Benefits: You gain two additional Minor abilities, within your derivation, beyond your normal limit. These abilities are gained immediately upon taking this feat.
Devoted Scion (Scion)
You have quested to tap even greater potentials.
Prerequisite: Dedicated Scion feat, Renowned Scion feat
Benefits: You gain an additional Major ability, within your derivation, beyond your normal limit. This ability is gained immediately upon taking this feat.
Master of the Blood (Scion)
You have unlocked great secrets.
Prerequisite: Devoted Scion feat, Exalted Scion feat
Benefits: You gain an additional Great ability, within your derivation, beyond your normal limit. This ability is gained immediately upon taking this feat. You may only take this feat once.