Whew! Remind me to never, EVER play a Lawful Good regent…
In my opinion, and due to the way that AD&D is structured, we should apply 20th century logic and ethics. Genocide is evil, divestiture is evil (investing lands when the loser cedes them is not), war is evil. A self-defence war might be less evil, but certainly not good… perhaps neutral. If a paladin can avoid going to war, he should do try…
I disagree wholeheartedly. Applying 20th century standards cart blanche is entirely inappropriate here. The closest to this a DM can justify is that the universal cosmology (the Planar cosmology of D&D) sets limitations for alignment that transcend even the Cerilian gods. And even this I think is inappropriate for the Birthright world, where they very obviously live in their own disconnected little universe mostly (entirely?) seperate from the Outer Planes and their accompanying definitions of good, evil, law, and chaos.
To me, this is a refreshing chance to create a a set of alignments quite distinct from standard D&D definitions. While certain truisms, particularly along the Law vs. Chaos axis, would still correlate, morality (Good vs. Evil) is, and always has been, a very slippery sloope, and its definitions continue to be debated even into the 20th century. And there’s still no consensus on the issue today, otherwise we wouldn’t be out there killing each other under various moral clauses of justification. No matter how flimsy those justifications may seem to an educated person, the sad fact is that the majority of people buy into it and call it “good.”
Now, IRL, I totally agree with Raesene and A-Dark. Whatever the reasons, war is an act of evil: killing, destroying, and the inevitable rape, abuse, and suffering that goes with it, these are terrible things that cause death, pain, trauma, and heaps of suffering. The reason this is my opinion is because I don’t believe the ends justify the means. But this is an extremely sophisticated view that is extremely rare ina medieval world.
So if I am to apply my 20th century morality to the BR world, the net result would be quite blatant: the number of truly good-aligned persons in the world would be reduced to a mere handful, and the number of good regents even tinier. I mean single digits if not just one or two or maybe three.
BUT: it is obvious that D&D and Birthright use a more general medieval moral code, having a much more generous view of violence and morality that allows for killing in the name of…
In BR, I think the gods and historical precedence (which are deeply intertwined) set the standards for morality. As any character within the setting has no exposure to 20th century Earth morality, how can a DM possibly use those alignment guidelines to judge the morality of their actions? This is ludicrous. Good role-playing in BR (or any setting) demands that every character think, act, and believe as a person raised in that world, conditioned by the values and actions appropriate to the culture and their family, friends, etc. All of who are likewise conditioned.
Anuirean Morality: As was pointed out, Haelyn is the god of Noble War, Justice, Leadership, etc. How can Roele possibly be held up as an exception to the rule? I’m sorry, the founder of the Empire would not be an exception, he is the paragon example by which every other Anuirean regent is measured, second only to Haelyn in his purity of being and purpose.
This being the case, we are left with a view that war can in fact be justified as good and noble, if the overall reasons are noble. And here precedent says, “Wars of unification which lead to long-term peace, prosperity, and stability, are wars waged for noble ends.” Thus they are ultimately a good thing, IF they succeed. If they fail, however, the destruction and misery wrought will surely find the instigator judged and found wanting.
Wars fought only defensively? Please…this is as un-Anuirean as it gets. I agree that in this case, morality is not solely at the discretion of the player/character, that should be a given. I think in general, the temples are looked to, especially in Anuire, to be the highest earthly source of moral authority. With their powers of agitation, coronation, and Interdiction, it should be obvious that the temple regents were designed to play spiritual and moral authorities in the BR world. So what the local temple regents say about a landed regent’s actions (including wars) should play a heavy role in how the landed regent’s subjects see him, particularly if strong Decrees are made to this effect. Which ultimately means a temple regent has the power to influence gains and losses of regency, a balance of power I find very appropriate and necessary in BR.
But again, even the temple regents are deeply steeped in the dogma of their deity, and should be appropriately biased when it comes to pronouncing judgement and defining morality. And Priests of Haelyn really can’t condemn a successful war of unification, so long as the resulting unity really does bring all the positive stuff it was meant to. OTOH, wars fought to bring a realm under an oppressive iron grip are obviously corrupt, and why the hell is Antia Maericore (HA) sitting around on his butt letting Gavin Tael get away with it all? Neutral Good, yeah, right…probably just too scared to act, or looking for a strong ally before confronting the Baron of Ghoere.
Well, that about wraps up my rant, but I want to repeat one thing for emphasis:
Morality can only be judged from within the context of a world-setting. If you (as a DM or player) want a full range of alignments within a world that is distinctly different from our own, then you must be willing to impose a different set of moral definitions from our own. Otherwise, it’s not really a different culture, just versions of contemporary people dressed up in medieval clothes playing re-enactment games. And oh yeah, there are monsters there too, but don’t hurt 'em unless you’re evil…
Osprey